|
|
|
|
|
February 28th, 2003, 12:23 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Originally posted by minipol:
quote: Originally posted by Imperator Fyron:
Which would not make it very much easier than gathering your ships together and retrofitting them in batches.
|
So in your opinion, pressing 1 butting is as complicated as looking at all your ships to find
which ones could be upgraded, then sending them to a shipyard and upgrade them?
Quote:
It would require very complex code functions to check to see if each ship can retrofit,
|
No because you as player would have to decide what i can be upgraded too. If you do not select a logical successor, then your retrofit costs would eventually be that of almost a new ship. Granted, some rules would have to be set like you cannot upgrade a ship to a base and so on but i really don't see the complexity.
Maybe because i program a lot at work
Anyway, your milleage obviously varies but i think this would save me a lot of clicking. No. You have to do all the work of decided what should and should not upgrade at the time of hitting the button. This takes as much (if not more) work than using the current method of ordering retrofits.
|
February 28th, 2003, 01:25 PM
|
|
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
How about an additional type of warp-point generator that requires a component/ facility at BOTH ends of the connection? For long-range warp points, you'd need to control both systems because you'd be required to build some massive starbase at either end. For short range ones you could use the existing method, with a ship at one just one end carrying the warp point opener we are familiar with.
This could really help balance stellar manipulation by making it harder to just warp into the heart of your enemy's territory and create havoc.
Oh, and allow stellar manip to be used by bases=-)
|
February 28th, 2003, 04:24 PM
|
Major
|
|
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
It makes perfect sens e to me to have a button to retrofit all Design A ships currenlty in a SY to Design B.
It lists all designs in use first so you choose design A and shows you all designs of the same size to retrofit into.
Ships that are not currently in a SY will be ignored and will continue with their previous orders.
|
March 3rd, 2003, 01:01 PM
|
|
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
Here's a tiny one - how about an option in game setup to determine the starting date. Not that there's anything wrong with 2400.00, but it might be handy for roleplayers and scenario-makers.
|
March 3rd, 2003, 01:07 PM
|
|
First Lieutenant
|
|
Join Date: Mar 2002
Location: North Carolina
Posts: 720
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
Here's a new ability I'd like to see, either in 4 or 5 , Can Attack When Cloaked. Mines can already do it but I'd like to be able to mod it in for other things. Maybe it would allow sweepers to function while cloaked.
__________________
This is the 21st century, right? Then where the hell is my flying car?
|
March 3rd, 2003, 09:07 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
|
March 3rd, 2003, 09:24 PM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
Agreed, possibly even a guaranteed first shot for Cloaked ships! If they are cloaked beyond your currant sensor level in that fleet.
[ March 03, 2003, 19:40: Message edited by: JLS ]
|
March 4th, 2003, 12:37 AM
|
|
First Lieutenant
|
|
Join Date: Jun 2002
Location: France
Posts: 664
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
today I saw MOO3 running !!!!
If there is just 1 thing to salvage from this disaster, it is the galaxy map !!!!
This is EXACTLY what needs to be done for SE5.
Full 3d thing you can rotate in any way you want. I want to play SE5 with such a galaxy map !!
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
�a ! �a ! Cthulhu fhtagn ! Cthulhu fhtagn !
|
March 5th, 2003, 03:42 PM
|
|
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
Huh, I just find it confusing - some stars are farther away than they look because of the Z-axis, and if you rotate to check then you can't find any of the stars anymore...
How about custom Messages for Communications Mimic? Doesn't work too well in multiplayer - if you get some AI message for someone declaring war on you you know what it is... but if they could actually put in a custom message then it really would be like they mimicked your ally's communications!
__________________
The Ed draws near! What dost thou deaux?
|
March 5th, 2003, 03:53 PM
|
Second Lieutenant
|
|
Join Date: Feb 2003
Location: In the diaspora.
Posts: 578
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
Nooooo.....Minesweepers shouldn't be able to sweep while cloacked!
The mere action of removing one of your mines would give away the sweeper location.
__________________
--------------------
--------------------
--------------------
--------------------
When somebody says he is going to kill you.........believe him. -Holocaust survivor
.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|