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August 21st, 2009, 02:19 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Forge of Godhood - started
TC technically should have staled this turn but I extended and found a sub for one turn (Atul), unless P3D posts I guess I will start looking for a permenant sub.
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August 21st, 2009, 08:04 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Forge of Godhood - started
Also, Marignon's sub Toran has requested another 24 hours so I've moved the host time.
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August 21st, 2009, 10:29 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Forge of Godhood - started
Not much point in me continuing to do my turns, and my lone scout is getting tired of running all around the capital battlements, shooting at the fish men. So, Shin is going AI.
Have fun ya'll.
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August 22nd, 2009, 02:24 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Forge of Godhood - started
I'm back and ready to resume command of the Council of Cardinals. Perhaps some miracle has occurred and Smaug already graces Marignon with his blessed presence? One can only pray and hope.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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August 22nd, 2009, 04:24 AM
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Second Lieutenant
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Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
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Re: Forge of Godhood - started
The nation which requested the delay already has their turn in quite early....
now I know you can't undo a delay because it might confuse someone but... could everyone try to get their turns in on the original schedule instead of waiting an extra 24hours that no one needs?
pls k thx bai
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August 22nd, 2009, 05:48 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Forge of Godhood - started
The Marignon delay request may have been asked for so that the returning Marignon player (vfb) gets a chance to do his own turn rather than the one submitted by the sub (Toran). As I'm sure vfb would like the chance to ruin the chances of his own nation
It's also possible that the current Marignon turn is just a 'token' turn (just recruitment), and submitted to avoid a stale (just in case the delay request got missed/refused)
So I suggest that rather than everyone getting their turns in by the original deadline (so that the quickhost kicks-in), that the quickhost should be turned off to give vfb a chance to get a proper Marignon turn in, or until vfb confirms that he is ok with the quickhost being on (ie. He is happy with the current Marignon turn that has been submitted)
My own opinion is that regardless of whether or not a turn has already been submitted for a nation, if that nation asks for a delay, they should be given the chance to use it. The quickhost feature is not always a good thing IMO (and in fact I won't be using it in future games that I organise)
Edit: Having just checked the admin logs, the email for Marignon hasn't been changed back to vfb yet (which is to be expected given qm's timezone). So another good reason to turn the quickhost off for the moment.
Last edited by Calahan; August 22nd, 2009 at 05:58 AM..
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August 22nd, 2009, 06:16 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Forge of Godhood - started
I have no objections to using the currently submitted Marignon turn, but I don't think it's a good idea to undo a delay (as namad already said) (not that Calahan is suggesting that we undo the delay).
P.S. There was no arrangement for a delay with the intention of me redoing the turn, AFAIK.
P.P.S. I like quickhost, I especially like it when the last person to submit does another turn immediately (in the early goings, of course). I've only seen quickhost cause problems in network games when people try to do a turn offline but accidentally upload. What other problems have you had with it, Calahan?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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August 22nd, 2009, 06:49 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Forge of Godhood - started
Quote:
Originally Posted by vfb
What other problems have you had with it, Calahan?
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Not so much a problem, it's just I've really come to dislike an encroaching hosting deadline, which easily and regularly results with quickhosting.
From playing in Pasha's RAND game, and the fixed hosting days and times that has (since he hosts it privately), I've found it really helps my enjoyment of games, and I feel in far less of a 'rush' doing my turns.
Since with Pasha's RAND game I know I have all of Tuesday / Thursday / Sunday evenings, to do my turns in. But for example with the llamaserver, and entirely due to the quickhost, and on a 48 hour schedule, the following scenario almost always happnes occurs.
On Tuesday evening I might have until 10pm to do my turn, but then come Thursday that could be down to 9pm, then Saturday it's 8pm, and by the following Monday it's 7pm. So over the course of the week the amount of time I have to do my turns in the evening has gone from about 4 hours to 1 hour. Which either leads me to having rush my turns, or ask for regular delays. Neither of which I like doing.
It also doesn't help that I'm not a player who likes doing two turns in one evening. As I like to do a turn, look at any new turn that might arrive (or look at it the following morning), and then think about that turn over the next day or so. I like my thinking time
So the next game I organise will have the quickhost turned off after the first 10-15 turns, as then the game will host at the same time each day thereafter (and so won't suffer from an encroaching deadline)
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The Following User Says Thank You to Calahan For This Useful Post:
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August 22nd, 2009, 07:08 AM
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Second Lieutenant
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Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
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Re: Forge of Godhood - started
I think a better option than turning quickhost off might be to just use 28 or 30hour host cycles and then move to like 50hour or 52hour or some such...
I've always wanted to try that.
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August 22nd, 2009, 07:30 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Forge of Godhood - started
Quote:
Originally Posted by namad
I think a better option than turning quickhost off might be to just use 28 or 30hour host cycles and then move to like 50hour or 52hour or some such...
I've always wanted to try that.
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I tried a 30 then 54 hour schedule in the 'CarCrash' game that I organised. Some players didn't like it (too slow apparantly). It also didn't help that much in solving the encroaching deadline, which I was surprised by. As that was the entire reason I decided upon that schedule (as I thought it would prevent it)
But as I said, I'm finding the fixed hosting times in Pasha's RAND game to be a very nice schedule indeed So I'm hoping a llamaserver game with quickhost off will be the same, or similar to that.
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