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  #181  
Old July 6th, 2009, 04:45 PM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Have we included that part of the mod? I'm a bit confused about it, but can't see it in the mod, and Tir na n'Og isn't changed.
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  #182  
Old July 6th, 2009, 04:56 PM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Ah. I hadn't thought about that - good point. I can only assume I was in Unsanity mode when I posted that. I even went as far as checking Priests and Sacreds, and Sauro hasn't been boosted in there.
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  #183  
Old July 7th, 2009, 04:49 AM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

I have to take a work related road trip so I am requesting a 4 hour extension for the current turn. Thanks
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  #184  
Old July 7th, 2009, 05:05 AM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Done!
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  #185  
Old July 7th, 2009, 05:28 AM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

@shard: It looks like Sauro's priests were meant to be H2 in Priests and Sacreds, but it didn't quite get put in the mod. That's unfortunate, I'd say.
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  #186  
Old July 7th, 2009, 07:45 AM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Quote:
Originally Posted by shard View Post
Out of curiousity is there any way at all to remotely site search for holy sites? Or a relatively cheap summon that has at least H2?
Sorry about that. It seems that I remembered to decrese the cost of Oiorpatas but forgot to up the holy levels on the priest. Well, you can find all common magic sites with a H1 priests. Then, several of the common sites allow you to recruit H2 priests (like Preacher & Templar Abbot).

But you know, if you happen to have a province with mysteriously increasing order & magic & luck scales, it might be worthwhile to check that out with a prophet. Then you'll have all the priests you need.
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  #187  
Old July 7th, 2009, 08:36 AM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

I've found a couple of cool sites, i just wanted to be sure I get them all

Thanks for the tip about the scales
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  #188  
Old July 7th, 2009, 08:55 AM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Llamabeast,

If you happen to drift by here I just wanted you yo know your IN box for messages is full.
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  #189  
Old July 7th, 2009, 09:51 AM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Yep, just fixed it. Can you PM me again?
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  #190  
Old July 8th, 2009, 06:01 AM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Quote:
Originally Posted by Kietsensei View Post
Our prince Snireth Ko, commander of the knightly order of the Deep seeks wisdom through The Old Man of the Sea and it seems that Lanka won't be able to repel the nimble nemedians.
That is why, even though Oceania's sympathy goes to Lanka, we are betting 1 water gem on Fomoria
I'll be expecting that gem to arrive shortly. The Fomorian people are now extinct, which explains why you don't see them in MA. Well, they're extinct except for a single Fomorian Giant who saw the error of his ways and fought with the Lankans to liberate his home from an oppressive regime.
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