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July 6th, 2009, 04:45 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Have we included that part of the mod? I'm a bit confused about it, but can't see it in the mod, and Tir na n'Og isn't changed.
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July 6th, 2009, 04:56 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Ah. I hadn't thought about that - good point. I can only assume I was in Unsanity mode when I posted that. I even went as far as checking Priests and Sacreds, and Sauro hasn't been boosted in there.
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July 7th, 2009, 04:49 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I have to take a work related road trip so I am requesting a 4 hour extension for the current turn. Thanks
__________________
Power is an illusion...
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July 7th, 2009, 05:05 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Done!
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July 7th, 2009, 05:28 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
@shard: It looks like Sauro's priests were meant to be H2 in Priests and Sacreds, but it didn't quite get put in the mod. That's unfortunate, I'd say.
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July 7th, 2009, 07:45 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Quote:
Originally Posted by shard
Out of curiousity is there any way at all to remotely site search for holy sites? Or a relatively cheap summon that has at least H2?
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Sorry about that. It seems that I remembered to decrese the cost of Oiorpatas but forgot to up the holy levels on the priest. Well, you can find all common magic sites with a H1 priests. Then, several of the common sites allow you to recruit H2 priests (like Preacher & Templar Abbot).
But you know, if you happen to have a province with mysteriously increasing order & magic & luck scales, it might be worthwhile to check that out with a prophet. Then you'll have all the priests you need.
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July 7th, 2009, 08:36 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I've found a couple of cool sites, i just wanted to be sure I get them all
Thanks for the tip about the scales
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July 7th, 2009, 08:55 AM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Llamabeast,
If you happen to drift by here I just wanted you yo know your IN box for messages is full.
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July 7th, 2009, 09:51 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Yep, just fixed it. Can you PM me again?
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July 8th, 2009, 06:01 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Quote:
Originally Posted by Kietsensei
Our prince Snireth Ko, commander of the knightly order of the Deep seeks wisdom through The Old Man of the Sea and it seems that Lanka won't be able to repel the nimble nemedians.
That is why, even though Oceania's sympathy goes to Lanka, we are betting 1 water gem on Fomoria
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I'll be expecting that gem to arrive shortly. The Fomorian people are now extinct, which explains why you don't see them in MA. Well, they're extinct except for a single Fomorian Giant who saw the error of his ways and fought with the Lankans to liberate his home from an oppressive regime.
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