Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Mod CBM 1.7 released - Page 18 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old November 7th, 2010, 10:17 AM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default CBM 1.7 released

FYI. QM's latest CBM installment ver. 1.7 has been released.

For convenience here's the release notes quoting QM:
"
Changes:

*All titans (defined as size 6 humaniod pretenders with Dom 3+) spread dominion in their location much better than other pretenders

*Lord of Rebirth, Lord of Plenty and Mother of Rivers gem generation toned down

*Oracle new path cost increased.

*Soulless (from life after death) no longer have magic

*EA and MA Agartha heat preference +1, PD gives darkness at level 20

*EDM, WH 1.9, Mark of the Champion, and Armor Revamp merged into CB

*Skratti pretender boosted, minor cost tweaks to Enchantress and Great Druid

*Bane blades now reanimate those they kill as soulless

*Infernal disease 5 slaves -> 7 slaves

*MA Arco Chariot bug fix

*Virtue map move 4

*Wraith sword and hell sword cheaper

*New E booster replacing the now unique blood stone- 4e const6 Ring of Earth (unfortunately uses the slot of Boots of Antaeus)

*Jade Knife, Saguine Dousing Rod and Dwarven Hammer unique

*Forge of The Ancients now needs fire as well; MA Ulm has access to the spell at research level 0.

*Elemental Royalty all +1 to primary magic path

*Treelords autosummon vine men

*Iron angel more accessible for MA ulm

*Davana reset to base game price, Dakini 50 slaves -> 75

*Mackaka PD improved

*Unquenched sword cheaper

*EA Ulm shamen get astral (or rather, get astral back)

*Bell of Cleansing remade (more expensive, higher level, aoe but less damage)

*Blood and Conjuration sites with over 30% bonuses removed

*Kelp Fort rarer

*Frost and Fire Brand do slightly less damage

*LA Pyth reveler improved chance of blood/nature

EDM tweaks:

*Added AP to Roc beak

*Kraken, Asynja less magic

*Many small price tweaks

I'm not sure if I should call this a beta or a full release- there are some fairly radical changes here that need some testing, and no doubt some bugs as well. In any case, I'll try try to provide some justification for the more controversial changes.

On making SDRs, hammers and jade knives unique, the most obvious benefit is reduced micromanagement. Personally, I estimate around 1/4th of the time on my turns are probably a direct result of the first two items. For SDRs, they are also the most obvious way of combating the supremacy of blood in the absence of gem generators. Hammers on the other hand have the effect of making the typical 4e pretenders even more of a must. Toning down jade knives is the end mostly about nation balance, in short blood sacrifice nations already have a huge advantage, knives can really push them over the top in situations where they really should not have such an easy win.

Also, I'd like to thank all the people (Sombre, Llamabeast, Burnsaber, Endo) who made mods that were added to the CB mixture.

Download at: http://www.mediafire.com/?adyxdt2l566i6qn (sorry, I know it's full of popups)
"
Reply With Quote
The Following 2 Users Say Thank You to WraithLord For This Useful Post:
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.