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January 26th, 2011, 04:21 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: First Blood - Newbie game - Running
I've postponed hosting by 24 hours while we discuss how to proceed.
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January 26th, 2011, 05:57 PM
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Corporal
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Join Date: Sep 2010
Posts: 61
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Re: First Blood - Newbie game - Running
Quote:
Originally Posted by Valerius
I've postponed hosting by 24 hours while we discuss how to proceed.
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Thanks, Valerius. I would definitely be in favor of a rollback.
I'm still not sure how/if this whole thing is going to work out. I guess I'll proceed with removing most of my Maenads from 70, and then we can see what happens.
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January 26th, 2011, 06:30 PM
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Sergeant
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Join Date: Sep 2010
Location: Sydney Australia
Posts: 251
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Re: First Blood - Newbie game - Running
I don't mind either way, a lot of my orders default and work fine on a stale turn (lots of Blood Hunt and Blood Sacrifice), so if anything the stales advantage me.
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January 27th, 2011, 02:05 AM
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Second Lieutenant
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Join Date: Apr 2010
Posts: 415
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Re: First Blood - Newbie game - Running
I don't mind either way- rollback or no. This attack I was launching is pretty much a last-ditch effort for me. That being said, I was quite interested in seeing how it was going to work out. These crashes preventing me from seeing heaps of maenad corpses is somewhat disappointing.
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January 27th, 2011, 12:52 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: First Blood - Newbie game - Running
In Pangaea's turn that I spied on, huge numbers of maenads were being moved in from lots of neighbouring provinces I believe. I think simply moving in fewer of these would be the way forward.
You know what, I can try this out at home. Unfortunately I will not have a chance until tomorrow, but then I can just try slightly reducing the number of maenads Pangaea brings in and try hosting again, until it works. Then I can roll back and rehost, using a modified version of Pangaea's turn. Pangaea will just have to consider the reduced Maenad count as an unfortunate random event.
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The Following User Says Thank You to llamabeast For This Useful Post:
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January 27th, 2011, 06:36 PM
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Sergeant
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Join Date: Sep 2010
Location: Sydney Australia
Posts: 251
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Re: First Blood - Newbie game - Running
That sounds like an excellent way to precede llamabeast, thank you very much for taking the time.
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January 27th, 2011, 08:32 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: First Blood - Newbie game - Running
Ugh. Okay I had a look at it tonight after all. It seems harder than I expected to solve.
Firstly, it's nothing to do with the number of units in province 70, and I was wrong about Pangaea moving lots of units in. Sorry Pangaea!
It has something to do with manikins, and the problem is always caused in that battle. I haven't been able to have any reasonable approximation to the current battle without causing the crash. On one test when C'tis left some troops behind, and Pangaea evacuated, then it worked - but when I tried something similar later it didn't work.
So it's all very mysterious. It's a great pity because it looks like it would be an awesome battle! C'tis has obviously been building up to it for a good while.
EDIT: Okay, I did the best I could - made C'tis attack a different province. I then tested a following turn in which C'tis attacked a province with an enormous number of Maenads in it, and it was just fine. So *perhaps* this was some freaky one-off thing.
C'tis: Sorry for attacking a different province, I hope it wasn't crucial.
Everyone: What I've done is rolled back, changed C'tis' turn, and then forced hosting. We will try continuing from here. BEFORE TAKING YOUR TURN YOU MUST DELETE ANY 2h FILES. Otherwise there is a danger of dominions getting all confused, as can happen sometimes when rollbacks are done.
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The Following 4 Users Say Thank You to llamabeast For This Useful Post:
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January 27th, 2011, 08:47 PM
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Corporal
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Join Date: Sep 2010
Posts: 61
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Re: First Blood - Newbie game - Running
Groundworm, I'm perfectly willing to do some sort of battle set up for 70 that you think would be fair since this kind of screwed up your plans. Let me know what you think would work.
I'm very relieved that this doesn't seem to have been the result of my maenad hordes. Phew.
I'm thinking, though, that Haunted Forest might be involved somehow.
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January 27th, 2011, 11:28 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
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Re: First Blood - Newbie game - Running
Thanks very much for your efforts in troubleshooting this, llamabeast.
Everyone please note llamabeast's instructions regarding how to proceed:
Quote:
Originally Posted by llamabeast
Everyone: What I've done is rolled back, changed C'tis' turn, and then forced hosting. We will try continuing from here. BEFORE TAKING YOUR TURN YOU MUST DELETE ANY 2h FILES. Otherwise there is a danger of dominions getting all confused, as can happen sometimes when rollbacks are done.
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And in case anyone isn't following the thread I'll also pester everyone with a message from the server.
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January 28th, 2011, 01:53 AM
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Second Lieutenant
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Join Date: Apr 2010
Posts: 415
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: First Blood - Newbie game - Running
First off, let me add my voice of thanks to the others, llamabeast. Your personal attention into a game that you had no prior involvement in is greatly appreciated.
That being said, this new turn is an absolute disaster for me. I had somewhat drastically changed my scripted orders in the turn immediately prior to that battle to include key spells. Since the turns I submitted never actually took place due to the repeated stales, my new orders were never submitted. This resulted in drastic casualties amongst my forces that were largely preventable. Furthermore, I specifically chose province 70 because it had the largest concentration of Pangaea's forces. If I had wanted to attack a lesser force, I would have changed orders and force composition, and (most importantly) spent fewer gems.
In sum: as it stands, the battle I just fought cost me far too many troops and mages, spent far too many of my limited gems, and gained me far too little.
If we want to continue because further troubleshooting of this issue is too troublesome, I will understand and make the best of what I have left. But while the current solution solves the crashing problem, it leaves me much worse off.
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