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July 5th, 2009, 05:41 PM
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Corporal
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Join Date: Jun 2009
Posts: 51
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I somehow forgot to email in the turn I completed yesterday.
I am at work today and will not be back to my gaming machine till this evening.
If possible, please delay hosting till I get that turn in this evening.
Sorry for the oversight.
Bye for now,
Anthropos (TC)
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July 5th, 2009, 05:43 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I postponed hosting by 10 hours. Will that be enough?
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July 5th, 2009, 05:50 PM
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Corporal
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Join Date: Jun 2009
Posts: 51
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Yes.
Many thanks.
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July 5th, 2009, 07:56 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Gentlemen, I am subbing for Arco and received turn 12 which I sent in and it shows I did NOT stale. Howewer, I have nOT received turn 13 yet for some reason.
Could whoever is Admin please resend it to me or PM me if for some reason you need my E-mail address agian.
Thanks GrudgeBringer
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July 5th, 2009, 08:00 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I've asked the server for a resend GB. However, it's useful for you to know that you can do it yourself. The link is on the bottom of the game page on the LlamaServer ("Request turn resend").
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July 5th, 2009, 08:03 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Oh! But the e-mail address is set to Amonchakad's! Now I don't understand how you got last turn... let me see if I can find your e-mail address somewhere (if you see this PM it to me, but don't post it here or you will start getting spam).
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July 5th, 2009, 08:05 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Okay! I found your e-mail address, and requested a resend again. You should get the turn in the next few minutes.
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July 6th, 2009, 09:58 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Out of curiousity is there any way at all to remotely site search for holy sites? Or a relatively cheap summon that has at least H2?
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July 6th, 2009, 10:22 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
No, there's no remote search spell.
Telestic animates have H2 I think, but then they can't move so they're not a whole lot of use.
It's all about your prophet basically I think.
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July 6th, 2009, 04:41 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
That's interesting - Holy war: Priests and Sacreds is supposed to boost national holy priests.
Pretty much every other nation with only H1 access gets bumped to H2 somewhere, and I'm very surprised that Sauro hasn't.
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