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April 26th, 2009, 12:04 AM
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Second Lieutenant
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Join Date: Jun 2008
Location: Ontario, Canada
Posts: 477
Thanks: 3
Thanked 7 Times in 7 Posts
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Re: Legends of Faerun - Closed (Game started)
How many provinces?
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April 26th, 2009, 12:04 AM
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Corporal
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Join Date: Oct 2007
Posts: 58
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Legends of Faerun - Closed (Game started)
How about 1/3 = 156 provinces held for 3 consecutive turns. That would be enough of a management nightmare, I think.
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April 26th, 2009, 12:05 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: Legends of Faerun - Closed (Game started)
I'm good with fixed number of provinces
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April 26th, 2009, 12:09 AM
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Second Lieutenant
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Join Date: Jun 2008
Location: Ontario, Canada
Posts: 477
Thanks: 3
Thanked 7 Times in 7 Posts
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Re: Legends of Faerun - Closed (Game started)
Eh, I don't know. I mean what's the point of playing on a map with all of these crazy indy provinces if we don't have to worry about taking them any longer? That and with a game of this size I think holding as many provinces as duncan suggests would be too much of a management nightmare for anyone to pull off before everyone burns out on this game.
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April 26th, 2009, 12:55 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Legends of Faerun - Closed (Game started)
Hehe. Do you really think anyone will win this game? This is a game for the fun of it. All the cool AAR reports and alliances. All the sweet battles. No one usually wins a game of this size. It's just played for the sheer fun of it. So I am fine with a prov count win determination.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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April 26th, 2009, 04:33 AM
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Sergeant
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Join Date: Oct 2007
Location: Magdeburg, Germany
Posts: 235
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: Legends of Faerun - Closed (Game started)
I prefer VP, but province number is also good. Number of capitals is nice idea too.
Whatever winning conditions. Let's just begin the game.
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April 26th, 2009, 04:43 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Legends of Faerun - Closed (Game started)
If the llamaserver is rejecting the 50VP setting, is it out of the question to have 50VP winning conditions, but keep track of it manually? Since this will have to be done anyway if you are going for a capital count. Ok, the graphs wouldn't be able to tell you that someone was close to a VP win, but it wouldn't tell you that with capital victories anyway.
So why not just have it that you have to hold 50VP for three turns, and make the claim the same way you would claim a capital victory? Shouldn't be hard to find a third-party to check any valid claims.
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April 26th, 2009, 05:08 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Legends of Faerun - Closed (Game started)
Nah, hidden VPs are the worst idea ever. You can track capitals though - simply put VPs in capitals.
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April 26th, 2009, 05:32 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Legends of Faerun - Closed (Game started)
Won't VP's in capitals just paint a big bullseye for all the rush nations as to where their nearest neighbour is? Don't like the sound of that in an EA game.
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April 26th, 2009, 06:04 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Legends of Faerun - Closed (Game started)
Yeah, they will. And it's not like you can do anything else than pray if you rolled some weak nation. At least I'm doing that with Atlantis. I hope that 2 other water nations are in different lake, preferably the small one
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