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  #171  
Old July 17th, 2007, 03:45 PM
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Default Re: Afterthought - Random Nations, Middle Era (Sig

Send me a PM right before you leave. My memory has been crappy lately... but I'll see what I can do
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  #172  
Old July 17th, 2007, 05:36 PM
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Default Re: Afterthought - Random Nations, Middle Era (Sig

Will do Velusion. Thanks!
My memory is the same sometimes..
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  #173  
Old July 22nd, 2007, 06:14 PM
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Default Re: Afterthought - Random Nations, Middle Era (Sig

Any chance of a time extension? This game is getting quite complicated.
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  #174  
Old July 22nd, 2007, 06:34 PM
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Default Re: Afterthought - Random Nations, Middle Era (Sig

extension as in - extend the game turn permenently?

BTW what nation is Sleet?
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  #175  
Old July 23rd, 2007, 12:47 AM
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Default Re: Afterthought - Random Nations, Middle Era (Sig

Sub for Atlantis.
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  #176  
Old July 24th, 2007, 02:00 PM

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Default Re: Afterthought - Random Nations, Middle Era (Sig

This is amazing. I was ready to set myself to AI already a few turns ago, after losing all my castles, most provinces and pretty much every summoned creatures except a few under equipped Tartarians, and now my revenge pillaging armies not only managed to raise unrest in several of Bandar Log provinces to 500 and leave only quarter of their population alive, they managed to catch their Oracle pretender, kill her and so take out the his global Eyes of God

And i hope R'lyeh likes his new lands, pillaged and with most labs burned to the ground

Going out with a bang sure is fun
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  #177  
Old July 24th, 2007, 02:11 PM
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Default Re: Afterthought - Random Nations, Middle Era (Sig

Yep, even with 0 taxes there is a good chance this game will be over before those provinces are good for anything other than gems. Good thing that's all I really wanted them for or I'd be considerably irritated.
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  #178  
Old July 24th, 2007, 02:22 PM

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Default Re: Afterthought - Random Nations, Middle Era (Sig

If there was a way to raze magical sites, they would be good for nothing, trust me
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  #179  
Old July 27th, 2007, 04:27 PM
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Default Afterthought - Random Nations, Middle Era

Atlantian lands are now becoming part of Unknown Kadath. Our quests to become insane enough.

We are having some fun trying out wild and crazy spells as well as some not so sane strategies.
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  #180  
Old July 27th, 2007, 04:36 PM
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Default Re: Afterthought - Random Nations, Middle Era

*sigh*, you're supposed to go insane when LA R'yleh invades you, not MA! People's kings just seem to go insane when I step over their border. I'll have to try and swallow you whole before you can do too much damage.
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