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  #171  
Old September 18th, 2006, 11:06 PM

Phoenix-D Phoenix-D is offline
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Default Re: SE5 Demo Bug ReportsD

Don't put too much hope on reading the manual. The SE4 manuals were useful for..nothing, really.

And yeah, the shortcuts aren't obvious and should be. Hence why I keep repeating them to people.
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  #172  
Old September 18th, 2006, 11:27 PM

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Default Re: SE5 Demo Bug Reports

Quote:
VanderVecken said:
Ahh, Phoenix-D. For the casual and the new SEers the feel of SE:V is not as intuitive as SE:IV was. I'm very glad that with custom layouts you can do wonderful things; but most casual and new gamers will have dropped this title before they have enough experience to do those wonderful things, same goes for keyboard shortcuts and slider bars because if these helpers are not WELL documented, they don't exist to them. These people are the new Fan base ( and the people who can make this game a money-maker for MM as well). Some of you core SEers may have hundreds or even thousands of posts on SE alone. And the Mods and customizing that you can do are beyond belief .. but if a game can't motivate a new group to become Fanatics like most of us here who participate in this Forum, It has failed. I hope this game was designed for success for both groups. I was a lurker here for ages B4 I ever replied to a post and UI elegance is a key keeping most of those people who want to do what <INSERT TITLE> game says it can do. Whether its Space 4X, MMO's, wargames, or even dance-dance-music games. Bugs are fixable (usually), UI issues either take patience, strong familiarity with possible work-a-rounds or shortcuts, or Superb documentation. or the casual gamer moves to something else before he/she becomes a Core - player. One 'extra click' keeps SE:V from acheiving the elegance of design my fondest games usually have. Since 4X space games are my favorite, I'll BE patient, DEVELOP a strong familiarity with the UI, and READ, and re-read, and reread, and ... the manual. I hope that some of the new and casual gamers who decide to buy this title also do so because we need to keep growing this base. And if someday there's to be a SE:XII (in true hologramic display) with all the bells and whistles all the SE:XI players have been asking for, we'll need SE:V to be (and be perceived to be) a true level up from SE:IV. I' like what it can do but is it where it needs to be, or is it still climbing those step to get there (the next Level in 4X gaming experience)
good god, man, didnt you ever finish jr school? PARAGRAPHS!!! PLEASE!!! Your post is too painful to read.
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  #173  
Old September 18th, 2006, 11:28 PM

Dizzy Dizzy is offline
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Default Re: SE5 Demo Bug ReportsD

Quote:
Phoenix-D said:
Don't put too much hope on reading the manual. The SE4 manuals were useful for..nothing, really.

W/o that online manual I woulda not figured out the game and quit... Mb that would have been better. Damned addictive game.
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  #174  
Old September 18th, 2006, 11:40 PM

VanderVecken VanderVecken is offline
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Default Re: SE5 Demo Bug Reports

Dizzy, Someday I want to become a Writer (really), but for now I'll just practice to write better. You are absolutely right.

I type very slow and think really fast .. same issues that a powerful modern Graphics card would have going thru a old Pentium II chip and board set. Still, I'll try to do better.
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  #175  
Old September 19th, 2006, 12:04 AM
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Fyron Fyron is offline
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Default Re: SE5 Demo Bug Reports

Quote:
Phoenix-D said:
In SE5 you hit a, click target. End.
Hmm... he must have listened and changed that then.
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  #176  
Old September 19th, 2006, 12:15 AM

Phoenix-D Phoenix-D is offline
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Default Re: SE5 Demo Bug Reports

Quote:
Imperator Fyron said:
Quote:
Phoenix-D said:
In SE5 you hit a, click target. End.
Hmm... he must have listened and changed that then.
Dare I ask how it was before?
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  #177  
Old September 19th, 2006, 12:44 AM
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Default Re: SE5 Demo Bug Reports

I think he is talking about simultaneous, where you need to choose between attack seek and attack.
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  #178  
Old September 19th, 2006, 12:51 AM

Phoenix-D Phoenix-D is offline
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Default Re: SE5 Demo Bug Reports

..I'm not seeing how those two could be different, unless attack is just "go here, kill anything that happens to be at that location" (why can you not move onto enemy units now, anyway? it -must- be an attack order?)
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  #179  
Old September 19th, 2006, 12:55 AM
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Default Re: SE5 Demo Bug Reports

Quick start game locked up at about turn 48. "processing players turns" Had to close the game down.
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  #180  
Old September 19th, 2006, 12:58 AM
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Default Re: SE5 Demo Bug Reports

Quote:
Phoenix-D said:
..I'm not seeing how those two could be different, unless attack is just "go here, kill anything that happens to be at that location" (why can you not move onto enemy units now, anyway? it -must- be an attack order?)
The general reason is to make sure that's what you want to do (since you can't cancel a move order - well in sequential at least) - in other words making it more newbie friendly.
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