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  #171  
Old October 1st, 2006, 03:36 AM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

Wow, Caelum giving hard time without OL/False Horror spam or Wrathing Squads.
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  #172  
Old October 1st, 2006, 02:03 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

I don't understand. If they have so many fliers, why not attack your more exposed provinces? It's like they just have to take that once province of yours.

=$=
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  #173  
Old October 1st, 2006, 02:07 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

Quote:
BigJMoney said:
I don't understand. If they have so many fliers, why not attack your more exposed provinces? It's like they just have to take that once province of yours.

=$=
It's the AI
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  #174  
Old October 1st, 2006, 03:18 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

Yes, it's AI.

Btw, notice how many national troops they are using instead of indie rubbish they used to have in Dom2.
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  #175  
Old October 1st, 2006, 04:55 PM

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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

Quote:
Daynarr said:
Yes, it's AI.

Btw, notice how many national troops they are using instead of indie rubbish they used to have in Dom2.
Yes it is definitely an improvement, and with patches + modding, the AI can be extremely good, trust me. I already have many ideas how to improve the AI with modding, and it will work. Not that I play too much against the AI, but still, many people are focusing on SP, so they will like our TC mod. Not to mention that it will have the good old fantasy races, such as the elves, dwarves etc. with totally new unit gfx etc. etc. etc. so the MP fans will be also happy. [Well when the mod will be done, since making a TC mod for Doms 3. will take huge amounts of time, but I will work with 4 other people.]
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  #176  
Old October 1st, 2006, 05:03 PM

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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

What's a TC mod? Anything you can do to improve the AI (without giving it cheats) is a good thing.
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  #177  
Old October 1st, 2006, 05:12 PM

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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

Quote:
ioticus said:
What's a TC mod? Anything you can do to improve the AI (without giving it cheats) is a good thing.
Total Conversion mod. It means that the modded game will be very different compared to the vanilla game.
Its very hard to make, especially for Doms 3., since you can/must change tons of datas, graphics, etc. Not to mention that finding the optimal balance will be also very hard. I would say, releasing a TC mod will take lot of months even for 5 people.
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  #178  
Old October 1st, 2006, 06:02 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

Quote:
DominionsFan said:
Quote:
ioticus said:
What's a TC mod? Anything you can do to improve the AI (without giving it cheats) is a good thing.
Total Conversion mod. It means that the modded game will be very different compared to the vanilla game.
Its very hard to make, especially for Doms 3., since you can/must change tons of datas, graphics, etc. Not to mention that finding the optimal balance will be also very hard. I would say, releasing a TC mod will take lot of months even for 5 people.
Wow that sounds great DominionsFan .

You said it will have the classical fantasy nations like dwarfes/elves. Do you plan to make a mod based on an already existing fantasy universe like warhammer or D&D or do you create a new one that you and your partners invent?

Btw you have to include a draconean nation then .
Thilock Dominus was working a draconean mod for Dom2 but afaik unfortunately never finished it.
But i love Dragons and Lizardmen
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  #179  
Old October 1st, 2006, 06:16 PM

DominionsFan DominionsFan is offline
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

Well Boron, the mod will have a "traditional" fantasy setting, but it won't follow any existing fantasy universe. IF you ask why, the answer is simple. Following an existing fantasy universe means restrictions in spells and units. Restrictions = not good.
So we've decided that the first release will have 6 races: Humans, Elves, Dwarves, Orcs, Goblins, Undeads.
3 races will be "good aligned" [humans, elves, dwarves], and the other 3 races will have evil alignment. This will be important in the campaign scenario, there will be permanent alliances in it.
Later on, we plan to add more races, starting with neutral races like Gnomes and Lizardmen.

Hopefully, IW will give us the power to change the Spell names/descriptions, so that we can add many unique national summons. [AFAIK this won't be possible in the vanilla game ]
Originally we wanted at least 20-25 national summons / race or more.
Also, like I've said in a previous reply, all units will have totally new photoshopped graphics.
When time will come I will start an own thread for the mod, you can read lot of other informations about it there of course.


*edit* typo
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  #180  
Old October 2nd, 2006, 12:38 AM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

Quote:
Boron said:
Quote:
DominionsFan said:
Quote:
ioticus said:
What's a TC mod? Anything you can do to improve the AI (without giving it cheats) is a good thing.
Total Conversion mod. It means that the modded game will be very different compared to the vanilla game.
Its very hard to make, especially for Doms 3., since you can/must change tons of datas, graphics, etc. Not to mention that finding the optimal balance will be also very hard. I would say, releasing a TC mod will take lot of months even for 5 people.
Wow that sounds great DominionsFan .

You said it will have the classical fantasy nations like dwarfes/elves. Do you plan to make a mod based on an already existing fantasy universe like warhammer or D&D or do you create a new one that you and your partners invent?

Btw you have to include a draconean nation then .
Thilock Dominus was working a draconean mod for Dom2 but afaik unfortunately never finished it.
But i love Dragons and Lizardmen
Don't worry. I have intention to transfer my wood Elf to Dom3 and finish my half done Draconian race to dom3.
The problem with dom2 was the limitation of modding some things. Luckly I've heard it should way easier to change stuff in Dom3
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