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  #1701  
Old January 15th, 2006, 03:59 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Yes it was. Even though we didn't get to do anything at the archmage tower.
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  #1702  
Old January 15th, 2006, 06:43 PM
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Default Re: OT: Narf has gone looney and wants to GM.

I'm sorry; I just couldn't pass up that scene once you'd set it in motion....

Hmm... Jason goes up a level.... some nice utility spells.... yes....

Hah! Rope Trick! Dimension Door! Private Sanctum! Hmm.... what to put in the 3rd level slot....

Ah, Arcane Sight.

Now he just needs a few feet of rope, and no surpising Jason while he's resting (Ah... invisible door on the Ethereal plane to an extradimensional space that you can't scry on....).
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  #1703  
Old January 15th, 2006, 09:03 PM
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Default Re: OT: Narf has gone looney and wants to GM.

You know, we should have the roleplaying vote at the beginning of the roleplaying session. You cast your votes secretly, and then you announce the results after everyone votes. Or by PM on the fourms beforehand. By the way... If two people vote for someone, and one person votes for someone else, is 3000 XP given out? 2000 to one person and 1000 to the other?
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  #1704  
Old January 15th, 2006, 09:22 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Generally, I think I've been going with:
500 for the person with the most votes.
500 for each vote cast for a given person.

So if one person gets one vote, there's 1000 xp handed out (500 for getting the most, 500 for getting a vote)
If one person gets two votes, there's 1500 xp handed out to that person (500 for getting the most, 1000 for getting two votes
If two people get votes (has this actually happened yet?), whichever gets more gets the 500 award (tie -> 500/number of people with highest vote count), and both get 500 per vote in their favor

And so on.
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  #1705  
Old January 15th, 2006, 09:47 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Ah, okay. That sounds good. Not really, as if one person gets the vote, they want to vote for everyone else.

I vote for... Jason. Jason, and his disrespect for the law.
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  #1706  
Old January 16th, 2006, 03:07 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Bit of a problem now...Eldon has no reason to stick around once the quest is done.
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  #1707  
Old January 16th, 2006, 03:18 PM
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Default Re: OT: Narf has gone looney and wants to GM.

For one, his service to the king is over. He can do whatever he wants to. And going along with us is a perfectly reasonable choice, as the rewards are great. I wonder though... Why doesn't anyone know of us yet?
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  #1708  
Old January 16th, 2006, 11:31 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Quote:
NullAshton said:
And going along with us is a perfectly reasonable choice, as the rewards are great. I wonder though... Why doesn't anyone know of us yet?
Until relatively recently, most of the significant events the party has been involved in have been out of the public eye - yeah, the sorceror that was going to conquer the world died; but hardly anyone knew about him to begin with (Nondetection, Called minions doing all the dirty work), and nobody say his demise (at the center of large area of rather hostile terrain); nobody was around to witness the events at the college (everyone close enough to see was (un)dead). Sure, you say you did it... but that bard over there has a much more convincing tale of what happened.....

Recently, though, a few events have been in the public eye - the semi-restoration of the pillow incident (although it's the smith that's been doing most the restorations.... many, of those who don't ask, will assume she figured it out....), and your trial.

Hmm... yes ... people who have heard of you....
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  #1709  
Old January 16th, 2006, 11:34 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Now. Can you people please vote? I don't want that XP to go to waste.
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  #1710  
Old January 16th, 2006, 11:39 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Quote:
narf poit chez BOOM said:
Bit of a problem now...Eldon has no reason to stick around once the quest is done.
There's also no particular motivation for him to go elsewhere; and such interesting things happen when these folks are around....
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