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  #161  
Old March 8th, 2003, 11:08 PM
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Default Re: Vectorian Mainframe Productions

BA-BUMP

Feedback on that teaser please.
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  #162  
Old March 8th, 2003, 11:14 PM
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Default Re: Vectorian Mainframe Productions

Don't bump the thread after an hour. Be a little more patient.
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  #163  
Old March 8th, 2003, 11:18 PM
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Default Re: Vectorian Mainframe Productions

New Version of the Teaser is out, with the improved Battlemoon, and Worldship sizes.
[url=http://forum.shrapnelgames.com/newuploads/1047158176.txt]1047158176.txt[/URL
Same rules apply as before, and feedback is still welcomed.

This should be the Last teaser before I implement the Anti-Matter ships.
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  #164  
Old March 19th, 2003, 12:48 AM
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Default Re: Vectorian Mainframe Productions

QUESTION TIME!!!

1:Whats the least amount of damage a weapon does in standard SE4 Gold?

2:Can i make Hypertension Cables, Gravity Plating, and the other requirements for Ringworlds and Sphereworlds a hull size?
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  #165  
Old March 19th, 2003, 04:04 AM
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Default Re: Vectorian Mainframe Productions

1) I am not sure what you mean. The smallest possible damage value is 1. If you want to know what weapon does the lowest amount of damage in SE4, look it up. It is probably a troop or fighter weapon (or both, as most are shared).

2) No. The amounts of cables and plating needed are determined by the tonnage of the component. This would not work as a hull ability, because hulls have no tonnage value (hit points). You might be able to make the generator abilities work from a ship hull, but I am not sure if that will work or not. The best way to find out is to test it.
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  #166  
Old March 19th, 2003, 05:11 AM
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Default Re: Vectorian Mainframe Productions

5 is the lowest damage. So i imagine an antimatter ship can only be 5 KT
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  #167  
Old March 19th, 2003, 06:48 AM
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Default Re: Vectorian Mainframe Productions

Hmm...

For Infantry can i make it so that they cost no resources to build, but instead "kill" population when built(to represent the military in the populas being called into duty)
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  #168  
Old March 19th, 2003, 06:57 AM
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Default Re: Vectorian Mainframe Productions

No.

Keep in mind, energy weapons would do not greater harm to anti-matter ships than to matter ships. Only matter weapons like DUCs would have greater effect.
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  #169  
Old March 19th, 2003, 03:49 PM
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Default Re: Vectorian Mainframe Productions

Unless the anti-matter ships are so kind as to have an energy-to-matter conVersion field surround all of their ships.
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  #170  
Old March 20th, 2003, 05:30 AM
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Default Re: Vectorian Mainframe Productions

So how can I can make the AM ships able to filter out Energy weapons from physical ones.

And YES an Anti-Matter Torp would hurt a AM ship as the torp has a matter casing
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