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March 8th, 2003, 11:08 PM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: Vectorian Mainframe Productions
BA-BUMP
Feedback on that teaser please.
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March 8th, 2003, 11:14 PM
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Shrapnel Fanatic
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Re: Vectorian Mainframe Productions
Don't bump the thread after an hour. Be a little more patient.
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March 8th, 2003, 11:18 PM
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First Lieutenant
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Join Date: Apr 2001
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Re: Vectorian Mainframe Productions
New Version of the Teaser is out, with the improved Battlemoon, and Worldship sizes.
[url=http://forum.shrapnelgames.com/newuploads/1047158176.txt]1047158176.txt[/URL
Same rules apply as before, and feedback is still welcomed.
This should be the Last teaser before I implement the Anti-Matter ships.
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March 19th, 2003, 12:48 AM
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First Lieutenant
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Re: Vectorian Mainframe Productions
QUESTION TIME!!!
1:Whats the least amount of damage a weapon does in standard SE4 Gold?
2:Can i make Hypertension Cables, Gravity Plating, and the other requirements for Ringworlds and Sphereworlds a hull size?
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March 19th, 2003, 04:04 AM
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Shrapnel Fanatic
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Re: Vectorian Mainframe Productions
1) I am not sure what you mean. The smallest possible damage value is 1. If you want to know what weapon does the lowest amount of damage in SE4, look it up. It is probably a troop or fighter weapon (or both, as most are shared).
2) No. The amounts of cables and plating needed are determined by the tonnage of the component. This would not work as a hull ability, because hulls have no tonnage value (hit points). You might be able to make the generator abilities work from a ship hull, but I am not sure if that will work or not. The best way to find out is to test it.
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March 19th, 2003, 05:11 AM
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First Lieutenant
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Re: Vectorian Mainframe Productions
5 is the lowest damage. So i imagine an antimatter ship can only be 5 KT
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March 19th, 2003, 06:48 AM
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First Lieutenant
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Re: Vectorian Mainframe Productions
Hmm...
For Infantry can i make it so that they cost no resources to build, but instead "kill" population when built(to represent the military in the populas being called into duty)
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March 19th, 2003, 06:57 AM
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Shrapnel Fanatic
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Re: Vectorian Mainframe Productions
No.
Keep in mind, energy weapons would do not greater harm to anti-matter ships than to matter ships. Only matter weapons like DUCs would have greater effect.
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March 19th, 2003, 03:49 PM
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Lieutenant Colonel
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Re: Vectorian Mainframe Productions
Unless the anti-matter ships are so kind as to have an energy-to-matter conVersion field surround all of their ships.
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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March 20th, 2003, 05:30 AM
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First Lieutenant
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Re: Vectorian Mainframe Productions
So how can I can make the AM ships able to filter out Energy weapons from physical ones.
And YES an Anti-Matter Torp would hurt a AM ship as the torp has a matter casing
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