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  #1  
Old December 21st, 2010, 07:30 PM

Valerius Valerius is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Ok, then let's play on. The really annoying thing is all the time I wasted on the last turn.

And it looks like Ermor is the recipient of Arco's unique items (or some of them anyway). I was wondering why his army hadn't moved yet and now I realize it was because they had the Flying Ship.
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  #2  
Old December 23rd, 2010, 03:54 PM

Valerius Valerius is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Our next hosting is scheduled for 21:50 GMT Friday. Can everyone make that time or is it too far into the holiday weekend?
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  #3  
Old December 24th, 2010, 07:23 AM

Valerius Valerius is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

I see there's still a couple of turns missing so I've postponed hosting until Monday.
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  #4  
Old December 30th, 2010, 04:27 PM

Valerius Valerius is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

I've postponed hosting by 24 hours due to the holiday weekend. If anyone needs more time let me know.

In other news, I'm really growing to hate lychantropos' amulets.
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  #5  
Old December 31st, 2010, 04:46 PM

Valerius Valerius is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

We've reached the point in the game that we're seeing increasing numbers of SCs and I'm noticing lots of tarts and EDM summons but not much in the way of elemental royalty so I thought I'd remind everyone about them. Sure they cost more than other SCs (except Ember Lords) but they've got some nice boosts (more HP, 10% regen, recuperation, 100% darkvision) that I think make them worthwhile. If not, then I'll have to revisit them next time as I really do like the idea of non-unique elemental royalty.

I also noticed an error in the first post. It says that WQs have sailing. That was my intention but in last minute testing I noticed it allowed the two aquatic WQs to travel onto land and drown themselves. This seemed like it was just asking for trouble so I only gave the amphibious Queen of Lakes sailing (I didn't want to make the other two WQs amphibious as well). I haven't seen anyone summon any WQs but thought I'd mention it in case someone was planning on them all having sailing.
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  #6  
Old February 4th, 2011, 05:42 AM

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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

A few turns missing so 24 hours added to the clock.
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  #7  
Old February 16th, 2011, 07:36 PM

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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Sure, 24 hours have been added.
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  #8  
Old February 23rd, 2011, 05:55 PM

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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Hello everybody!

I'll be going on a week-long holiday from this friday. Hurmio has kindly agreed to sub for me, if no one objects, that is.

Ulm
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  #9  
Old February 25th, 2011, 12:38 AM
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Quote:
Originally Posted by odeoderok View Post
Hello everybody!

I'll be going on a week-long holiday from this friday. Hurmio has kindly agreed to sub for me, if no one objects, that is.

Ulm
Welcome Hurmio!
-ssj
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"I yam what I yam" - Popeye
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  #10  
Old March 1st, 2011, 03:19 AM

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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Quote:
Originally Posted by sansanjuan View Post
Quote:
Originally Posted by odeoderok View Post
Hello everybody!

I'll be going on a week-long holiday from this friday. Hurmio has kindly agreed to sub for me, if no one objects, that is.

Ulm
Welcome Hurmio!
-ssj
Thanks! I will be subbing just for 2 turns or so. Hopefully i will not damage Odeode's empire too badly.
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