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  #161  
Old June 17th, 2009, 11:44 PM
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Default Re: Mists of Time: Early Era Newish Player Game [game started]

wouldnt it make ALOT more sense to postpone hosting for 24 hours (and then more if needed) instead of rolling back the turn if it stalls? that sounds very much like exploitation and i cant think of a reason not to do it that way. correct me if im missing something

you said youd stay on top of it but why risk it stalling? :P

if i get a good event and then we roll back id be pissed... or even worse if we rolled back and i get a disastrous event (and its sure to happen to somebody)

in fact id even be unhappy if i got a good event due to rolling back as i feel like a cheat ^^
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  #162  
Old June 18th, 2009, 07:05 AM
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Default Re: Mists of Time: Early Era Newish Player Game [game started]

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Originally Posted by DakaSha View Post
wouldnt it make ALOT more sense to postpone hosting for 24 hours (and then more if needed) instead of rolling back the turn if it stalls? that sounds very much like exploitation and i cant think of a reason not to do it that way. correct me if im missing something

you said youd stay on top of it but why risk it stalling? :P

if i get a good event and then we roll back id be pissed... or even worse if we rolled back and i get a disastrous event (and its sure to happen to somebody)

in fact id even be unhappy if i got a good event due to rolling back as i feel like a cheat ^^
You're probably right. But I knew when I'd get up in the morning. There wasn't any danger of it happening. How would it be exploitation? I wouldn't know ahead of time whether it was good or bad for me or anyone else.
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  #163  
Old June 18th, 2009, 07:20 AM

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Default Re: Mists of Time: Early Era Newish Player Game [game started]

Whats the average province count per nation for this map?
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  #164  
Old June 18th, 2009, 08:03 AM

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Default Re: Mists of Time: Early Era Newish Player Game [game started]

Thanks for keeping an eye on it, Firewalker. It looks like it finally made it in about 50 minutes after I posted. I hope that the lazy router in between me and llamaserver gets better soon...

After submitting today's turn (12), I may not be able to submit a new turn until early Sunday morning GMT. I'll be out of town going to a friend's wedding and will not have internet access. Once we receive turn 13, can we have a delay so that it isn't due before something like Sunday at 0400 GMT?
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  #165  
Old June 18th, 2009, 08:16 AM
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Default Re: Mists of Time: Early Era Newish Player Game [game started]

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Whats the average province count per nation for this map?
Theoretically, its over 20 per player. 480 land / 21 players = 22.85 provinces/player. 122 sea / 3 players = 40/player. But reality isn't like that since there are seas that are not accessible to the sea players and on land there are regions of wasteland and swamp that a player can't be forced to start on. So, it isn't perfectly balanced. Some areas the starting positions are more crowded than others. I tried to give everyone at least 4/5 provinces distance from another start position.
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  #166  
Old June 18th, 2009, 08:18 AM
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Default Re: Mists of Time: Early Era Newish Player Game [game started]

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Originally Posted by Stretch View Post
Thanks for keeping an eye on it, Firewalker. It looks like it finally made it in about 50 minutes after I posted. I hope that the lazy router in between me and llamaserver gets better soon...

After submitting today's turn (12), I may not be able to submit a new turn until early Sunday morning GMT. I'll be out of town going to a friend's wedding and will not have internet access. Once we receive turn 13, can we have a delay so that it isn't due before something like Sunday at 0400 GMT?
Okay, I'll make a note of it. Thanks for the heads up.
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  #167  
Old June 18th, 2009, 09:17 AM

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Default Re: Mists of Time: Early Era Newish Player Game [game started]

Oh I understand, I'm trying to figure out whats a good average since we are playing without graphs.

Is it possible to turn the graphs on towards the end of the game? Or show them every 10 turns or so?




Quote:
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Quote:
Originally Posted by shard View Post
Whats the average province count per nation for this map?
Theoretically, its over 20 per player. 480 land / 21 players = 22.85 provinces/player. 122 sea / 3 players = 40/player. But reality isn't like that since there are seas that are not accessible to the sea players and on land there are regions of wasteland and swamp that a player can't be forced to start on. So, it isn't perfectly balanced. Some areas the starting positions are more crowded than others. I tried to give everyone at least 4/5 provinces distance from another start position.
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  #168  
Old June 18th, 2009, 12:49 PM

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Default Re: Mists of Time: Early Era Newish Player Game [game started]

I like it better without graphs; it puts a premium on scouting and subterfuge. It your neighbor an aggressive powerhouse with a massive army waiting to attack or a struggling nation? Who knows! Negotiations and diplomacy are more interesting.

Just my 2 cents. This is only the second game I've played, so I'm no expert.
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  #169  
Old June 18th, 2009, 02:59 PM
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Default Re: Mists of Time: Early Era Newish Player Game [game started]

no graphs = pain in the *** but awesome.

oh and firewalker i didnt really express myself correclty. i didnt mean your trying to exploit anything but that since it made no sense it makes one wonder.

you could be planing to enter a dangerous site or really do anything that could go bad. then if it did go bad you could roll back :P

but as really i wasnt trying to flat out say you ARE doing that. thanks for keeping an eye on it and all is well
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  #170  
Old June 18th, 2009, 04:49 PM
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Default Re: Mists of Time: Early Era Newish Player Game [game started]

Quote:
Originally Posted by shard View Post
Oh I understand, I'm trying to figure out whats a good average since we are playing without graphs.

Is it possible to turn the graphs on towards the end of the game? Or show them every 10 turns or so?
Unfortunately, no. It would be fun to try things like that. Or simple rankings rather actual figures. I especially would like VP scores to be something that could be on. But as it is, they are either on all game or off all game.
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