.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #161  
Old July 26th, 2008, 07:49 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Real-world sensitivities and game names

Right on! Wolverines! Wolverines! Wolverines!
Reply With Quote
  #162  
Old July 27th, 2008, 08:14 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Real-world sensitivities and game names

Of all the constitutional "rights", freedom of speech is the one I'd be most willing and likely to give up my life for. I'm truly sorry for people who are scared of big bad scary words, but the alternative is a world not worth living in.

Honestly, it's not.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #163  
Old July 27th, 2008, 08:28 PM

Omnirizon Omnirizon is offline
BANNED USER
 
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
Omnirizon is on a distinguished road
Default Re: Real-world sensitivities and game names

Quote:
lch said:
Quote:
HoneyBadger said:
I just want to come out in support of Ich's use of the word "bull****". It's an opinion, and it doesn't reflect on the person, just the argument.
Oh yeah, that's exactly right, this subtlety might have slipped my mind. I'm not one to attack another person, only his arguments or his beliefs. Stop being such girls!
this brings up an unusual philosophical question. can you actually attack a person's arguments and beliefs without attacking them?

can you actually attack a person without attacking their arguments and beliefs?

if we are our ideals, then no.
if we are our actions, then no.

so what are we then?

now, in light of this, is an attack on our personality (whatever that may be) or an attack on our arguments or beliefs actually any violence to us at all?

given the performative quality of our existence, isn't limiting our freedom to act the only real way to attack us?
Reply With Quote
  #164  
Old July 27th, 2008, 08:34 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Real-world sensitivities and game names

I think you can attack a person's actions and ideals both, without attacking the person-but it takes a bit of a leap of faith. It's counter-intuitive, since we're not designed to do so-we make snap judgements, it's a survival instinct-but people change constantly, in little or big ways. Maybe not the core person, but their real world experiences, and how they adapt themselves to them. We're just primed for attacking a person for their immediate actions, rather than taking a person as a whole entity, from birth to death. We're a short-sighted lot, without enough insight into other people. It's how nature made us.

Hard to go against Mother Nature, but it's the only way to see the big picture.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #165  
Old July 27th, 2008, 08:48 PM

Omnirizon Omnirizon is offline
BANNED USER
 
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
Omnirizon is on a distinguished road
Default Re: Real-world sensitivities and game names

how do attack a person without attacking some action of there's then? every attack on a person is a de-facto attack on something they believe, did, or said. Even non-action is an action, just as apolitical is a politic.

WE ARE PERFORMATIVE. can't get around it. so any attack on something we performed (something said or done) is an attack on who we are. We can't attack a belief or essence that does not have performative aspect. If a person believes something, then we can't attack that belief unless it influences their actions in someway. Similarly, a belief cannot exist without affecting action.

Given this, and the need to constantly discourse, is an attack on a person, or a personal attack, actually an attack?

Isn't the only real attack an attack on a person's freedom to act?
Reply With Quote
  #166  
Old July 27th, 2008, 08:56 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Real-world sensitivities and game names

Or not to act. To merely exist is ofcourse a potentially desireable state of being. As in, merely "to be".
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #167  
Old July 27th, 2008, 08:58 PM

Omnirizon Omnirizon is offline
BANNED USER
 
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
Omnirizon is on a distinguished road
Default Re: Real-world sensitivities and game names

yummmy.

tastes like zen.
Reply With Quote
  #168  
Old July 27th, 2008, 09:04 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Real-world sensitivities and game names

But the point is, I can argue something, and the argument I'm trying to make can be criticised, and I can take that impersonally enough to deal with it, rather than feeling that it is a personal attack on myself and my integrity. I can be judged "wrong" without my integrity as a person called into question. In other words, an argument can be debated, even heatedly, without resorting to gunfire, if we maintain our cool.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #169  
Old July 27th, 2008, 09:47 PM

Omnirizon Omnirizon is offline
BANNED USER
 
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
Omnirizon is on a distinguished road
Default Re: Real-world sensitivities and game names

There's but one flaw in the premise of your argument,
and that, sir, is that you are a(n)...

aww, forget it. I already got in trouble once for that line.


so you are mature, stable, and confident enough for that. but other people blow their lid when you attack them/their arguments. I don't really think their is a difference between people and their arguments, and there's not a difference between a person and what that person does; I guess that's my only point.

I would say that the only ad hominem (a _personal_ attack) that is possible is relating a person's beliefs to some unrelated action; and from my experience that's pretty accepted in most academic debates (not that they are for any reason a great standard, just saying). There are words in science that are more accepted than others for using as insults, but in the end saying so and so is incompetent is no different than saying that he is an idiot, or a stupidhead, or whatever. And dealing with these types of insults and oppositions are just life. The only ad hominem is when people say such and such's ideas are worthless because they like to sleep around, or are gay, or something. Certainly promiscuity or sexuality can influence a person's ideas, but you're attacking the idea on the basis of an insignificant relationship to that person's ability to create contextually sound ideas.

the other type of ad hominem is limiting peoples freedom to act, my other point. How would you like it if someone locked this thread in the middle of our conversation?
Reply With Quote
  #170  
Old July 27th, 2008, 10:27 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Real-world sensitivities and game names

If someone locks this thread, I'm gonna end up banned from these forums..... WHO'S COMIN WITH ME?!


Anyway - the predilection for the average person to get offended in an argument, speaks to the overall general immaturity of the human race. The fact that people invest so much emotion into things barely understood, or improperly digested, is a somewhat childish act.

When someone is intellectually evolved enough to properly see the separation between themselves, and the thoughts that drift through their heads - then they can debate honestly and fairly. Part of it is based on a simple assumption - that by the time you hear or read my words - I am no longer the same person who spoke or wrote them. Granted, I may not have changed much, but that is irrelevant, as my actual being is not defined by those impulses that your brain is receiving.

It is the lack of understanding of this basic fact, that makes people get so bent out of shape about "flip-flopping". They'll criticize a politician (for example, they just get more intense long-term scrutiny than other people) for endorsing a position that is opposite of something that they said, or did, or voted for 10 or more years ago. I'm sorry, but really that goes back to the failing of Democracy at large - people who are unable to comprehend that someone might actually grow as a person, and change their mind on an issue in the span of an entire decade, then they really shouldn't have the same influence on the "big picture" that more rational people have.

Everyone should have a voice, but until we resolve the issues of widespread ignorance and incompetence, we're not just suffering from the "blind leading the blind", we're stuck with the "blind leading the 20/20" - and that's not a positive situation for anyone.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:53 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.