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  #161  
Old May 23rd, 2005, 12:01 AM
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Default Re: Game\'s Going!

Dragonfire and I are playing a practice game right now with the new mods so we can sharpen our claws before going up against all you thugs and rats!
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  #162  
Old May 23rd, 2005, 12:22 AM
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Default Re: Game\'s Going!

Quote:
Aku said:Notable changes ive seen are dragons going from 23 prot to 19 prot and life drain wpns and hoarding getting nerfed.
Good, Dragons were pretty insane I wonder if Vampire Queens changed?
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  #163  
Old May 23rd, 2005, 12:37 AM
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Default Re: Game\'s Going!

why are we not using the scales mod?
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  #164  
Old May 23rd, 2005, 12:37 AM

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Default Re: Game\'s Going!

I've tried out the new Dragons and they are not nearly as powerful as they used to be, which is a good thing I guess. They filled their role a little too well.

The item mod is swell. The nerf to life drain weapons works *perfectly* imo. There are now scads of AOE 1 melee weapons which makes for nice anti-infantry weapons, the ranged weapons are better which is nice, and there are anti-thug weapons too. It's a nice mix.

The hoarding items were nerfed somewhat. I don't know if it is sufficient nerfing but it is a start.

The problem is: now that dragons are nerfed what the heck is going to be my default pretender choice?!
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  #165  
Old May 23rd, 2005, 12:56 AM
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PashaDawg PashaDawg is offline
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Default Re: Game\'s Going!

Quote:
Manuk said:
why are we not using the scales mod?
We are! We're using all 4 zen mods now, together with Saber Cherry's mod.
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  #166  
Old May 23rd, 2005, 01:21 AM

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Default Re: Game\'s Going!

Quote:
Did the prices of what you guy with gold suddenly go up? No. Did the prices of what is bought with slaves go down? No. All that changed was the exchange rate. Thus if the decision used to be 8 crossbowmen or 1 devil it is now 16 crossbowmen or 1 devil. Thus, blood was heavily nerfed.
This is flawed reasoning. Increasing the value of provinces does not nerf blood in any way, so long as the % income devoted to blood stays the same. Imagine if all provinces gave you 1000x more gold than they do now. Would you be scared to play a blood race? Hell no you wouldn't! Would it matter that blood slaves now costed an absolutely rediculous amount to get, costing you what would in other (normal) games be your whole -game's- worth of income??--of course not.

The thing is, if all provinces gave you 1000x more gold than they do now, you -won't freaking care- that you're losing tens of thousands of gold to blood hunting. You're going to have more gold than you can spend anyway!

That is the extreme case, but it scales back as well. It's all about % of gold devoted to blood hunting. Increasing the inflation of the game does just that -- gold is worth less than it was before.
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  #167  
Old May 23rd, 2005, 01:22 AM

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Default Re: Game\'s Going!

Only the pretenders got a new version and we are adding the items mod from zen.

So its:

Pretender mod 2.2
Magic mod 1.8
Scales mod 1.2
Item mod 1.0
Saber Cherry mod 7.51
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  #168  
Old May 23rd, 2005, 02:12 AM

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Default Re: Game\'s Going!

CUnknown,

I don't honestly know if you are joking or not. I guess I have to assume that you are not.

The game decision is as follows. There is a given province that you wish to blood hunt and assuming that you wish to manage the unrest via setting the tax rate to 0.

In game ( a ) this province yeilds 40 gold at 100% taxes. This could be converted into 4 crossbowmen.

In game ( b ) this province yeilds 60 gold at 100% taxes. This could be converted into 6 crossbowmen.

In both cases the number of blood slaves yeiled is the same, let's say 9, enough for one devil.

Clearly there is more incentive in game ( a ) to blood hunt than there is in game ( b ).

I hope this was clear.
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  #169  
Old May 23rd, 2005, 08:48 AM
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Default Re: Game\'s Going!

So, I assume that we are uploading new pretenders, yes? Because I want to change mine. I got inspired last night.
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  #170  
Old May 23rd, 2005, 09:21 AM
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Default Re: Game\'s Going!

The blood discussion should be over since we are making pretenders again.
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