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  #1611  
Old March 12th, 2008, 06:49 AM

ComTrav ComTrav is offline
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Default Re: Champion of the Horn

Oh, and it was really, really funny for me to make him the Pretender God of the Abysians.
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  #1612  
Old March 12th, 2008, 08:39 AM

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Default patrol report

Sorry if it got reported already.

I got the patrol message where many unruly subjects still need to be eliminated although unrest was at 0.
I have the .trn file if you need it.
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  #1613  
Old March 12th, 2008, 07:48 PM
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Default Re: patrol report

I'm not sure if this has come up before or not, and if it hasn't it's certainly odd (I did search the shortlist, and the forum at large).

Anyway, the Staff of Elemental Mastery (the Air/Earth one) has the wrong description in game (though the manual is correct), where it mentions two forms of resistance, and does not mention the stoneskin.
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  #1614  
Old March 13th, 2008, 05:40 AM

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Default Re: patrol report

Treelord with Flying Ship cannot move between provinces, even though he gets mapmove 1.
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  #1615  
Old March 13th, 2008, 05:52 AM
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Default Re: patrol report

Quote:
Zeldor said:
Treelord with Flying Ship cannot move between provinces, even though he gets mapmove 1.
Immobile creatures can't move. Giving them flying items gives them +1 mapmove (usually to mapmove 1), but they still can't move. Treelords, Oracles, Sphinx... anything and everything immobile.
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  #1616  
Old March 13th, 2008, 05:59 AM

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Default Re: patrol report

Well, then mapmove still should show 0. Bug anyway
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  #1617  
Old March 13th, 2008, 06:03 AM
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Default Re: patrol report

Quote:
Saulot said:
I'm not sure if this has come up before or not, and if it hasn't it's certainly odd (I did search the shortlist, and the forum at large).

Anyway, the Staff of Elemental Mastery (the Air/Earth one) has the wrong description in game (though the manual is correct), where it mentions two forms of resistance, and does not mention the stoneskin.
WAD, as far as I know. Both elemental staffs use the same description and stoneskin is a resistance of a sort, since it gives resistance to damage (armor).
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  #1618  
Old March 14th, 2008, 04:13 PM
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Default Re: Bug Thread: Discussion

Quote:
feeble_dom_3 wrote

Bless Weapons
Earth 9 Protection does not seem to work

I was playing marignon with a pretender with earth 9. Simple test, create a high inquisitor, Knight of the Chalice, and a flagellant on turn 1, attack a province with them on turn 2 with the order to divine bless. Bless occurs, but protection value does not seem to change. Am I missing something?
Who doesn't get protection and where? Earth bless only affects armored units, which is indicated in the FAQ.
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  #1619  
Old March 14th, 2008, 04:16 PM
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Default Re: Bug Thread: Discussion

And here's the answer Shovah32 posted:
Quote:
Shovah32 wrote:
Knight of the chalice wont get +4, but he will get a bonus. Any unarmoured units wont get a protection boost at all.
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  #1620  
Old March 14th, 2008, 04:32 PM
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Default Re: Bug Thread: Discussion

The above two posts quote two posts that were deleted from the shortlist thread. Looks like I had accidentally left it open.

Everyone (except Illwinter): DO NOT POST IN THE SHORTLIST THREAD EVEN IF IT HAS BEEN ACCIDENTALLY LEFT OPEN. EVER.
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