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  #151  
Old March 8th, 2003, 04:55 AM
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Lord Kodos Lord Kodos is offline
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Default Re: Vectorian Mainframe Productions

Ive been busy lately.

Presented here, for your enjoyment, is the full LR mod VehicleSize.TXT file. Its only missing Colonyship sizes and costs, as I have yet to decide.
1047092015.txt
Please do not include this in your mods without asking, but feel free to test them at home and do what you will with it, please send me any comments, or better yet, post them here.

Have fun.
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  #152  
Old March 8th, 2003, 04:57 AM

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Default Re: Vectorian Mainframe Productions

Quote:
Originally posted by Lord Kodos:
One of my secret projects, if you havent geussed; is in fact a mod based off of Star Control 1 and 2(three stunk to the high heavens.)

If anyone has ideas/images/ things to suggest, go ahead.
Though I'm not disagreeing with your comment on 3... Did you ever play it? *grins*
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  #153  
Old March 8th, 2003, 04:58 AM
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Lord Kodos Lord Kodos is offline
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Default Re: Vectorian Mainframe Productions

::looks around nervously::

...uhh...umm...maybe....
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  #154  
Old March 8th, 2003, 08:27 AM
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Default Re: Vectorian Mainframe Productions

Uh, shouldn't the worldship be the largest type of ship construction? I mean, your worldship isn't very big at all.
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  #155  
Old March 8th, 2003, 09:18 AM
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Lord Kodos Lord Kodos is offline
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Default Re: Vectorian Mainframe Productions

Yeah, ill fix it it will be bigger.

Also...

Can you give a ship a Tonnage Structure setting IE:
Tonnage Structure := 1

i need it if i am to add Anti Matter Races.

Idealy an Anti Matter race would not colonise any worlds, and have extremely powerfull shields. Once an Antimatter ship loses its shields, any attack can destroy it.

EDIT:So how large should the improved BattleMoon and Worldships be?

[ March 08, 2003, 07:19: Message edited by: Lord Kodos ]
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  #156  
Old March 8th, 2003, 07:54 PM
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Default Re: Vectorian Mainframe Productions

Sorry Kodos, you can't.
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  #157  
Old March 8th, 2003, 09:03 PM
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Lord Kodos Lord Kodos is offline
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Default Re: Vectorian Mainframe Productions

BAH!

Well...uhh...does anyone else have any ideas how one can implement anti matter ships?

Can a component have a tonnage of less then one? Like i dunno 0.5 KT?
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  #158  
Old March 8th, 2003, 09:25 PM
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Default Re: Vectorian Mainframe Productions

Components must have whole number sizes.

Your ships could be full of 1kT components, most weapons do much more damage, so even a ship full of 50 1kT components can be destroyed in a single hit.

[ March 08, 2003, 19:29: Message edited by: Captain Kwok ]
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  #159  
Old March 8th, 2003, 09:30 PM
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Lord Kodos Lord Kodos is offline
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Default Re: Vectorian Mainframe Productions

I fixed the sizes for Battlemoons and worldships

The cost and size of a Battlemoon is now 10MT and the cost and size of a Worldship is now 20MT.

BTW 65000 is the largest a ship can be?
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  #160  
Old March 8th, 2003, 09:58 PM
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Default Re: Vectorian Mainframe Productions

Hmm yeah maybe. Whats the lowest amount of damage the weakest weapon can do? LoL im too lazy to go check for myself, in case you havent noticed, I actually did work!
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