|
|
|
|
|
March 8th, 2003, 04:55 AM
|
|
First Lieutenant
|
|
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Vectorian Mainframe Productions
Ive been busy lately.
Presented here, for your enjoyment, is the full LR mod VehicleSize.TXT file. Its only missing Colonyship sizes and costs, as I have yet to decide.
1047092015.txt
Please do not include this in your mods without asking, but feel free to test them at home and do what you will with it, please send me any comments, or better yet, post them here.
Have fun.
|
March 8th, 2003, 04:57 AM
|
Private
|
|
Join Date: Jan 2003
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Vectorian Mainframe Productions
Quote:
Originally posted by Lord Kodos:
One of my secret projects, if you havent geussed; is in fact a mod based off of Star Control 1 and 2(three stunk to the high heavens.)
If anyone has ideas/images/ things to suggest, go ahead.
|
Though I'm not disagreeing with your comment on 3... Did you ever play it? *grins*
|
March 8th, 2003, 04:58 AM
|
|
First Lieutenant
|
|
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Vectorian Mainframe Productions
::looks around nervously::
...uhh...umm...maybe....
|
March 8th, 2003, 08:27 AM
|
|
Captain
|
|
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Vectorian Mainframe Productions
Uh, shouldn't the worldship be the largest type of ship construction? I mean, your worldship isn't very big at all.
|
March 8th, 2003, 09:18 AM
|
|
First Lieutenant
|
|
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Vectorian Mainframe Productions
Yeah, ill fix it it will be bigger.
Also...
Can you give a ship a Tonnage Structure setting IE:
Tonnage Structure := 1
i need it if i am to add Anti Matter Races.
Idealy an Anti Matter race would not colonise any worlds, and have extremely powerfull shields. Once an Antimatter ship loses its shields, any attack can destroy it.
EDIT:So how large should the improved BattleMoon and Worldships be?
[ March 08, 2003, 07:19: Message edited by: Lord Kodos ]
|
March 8th, 2003, 07:54 PM
|
|
Captain
|
|
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Vectorian Mainframe Productions
Sorry Kodos, you can't.
|
March 8th, 2003, 09:03 PM
|
|
First Lieutenant
|
|
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Vectorian Mainframe Productions
BAH!
Well...uhh...does anyone else have any ideas how one can implement anti matter ships?
Can a component have a tonnage of less then one? Like i dunno 0.5 KT?
|
March 8th, 2003, 09:25 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Vectorian Mainframe Productions
Components must have whole number sizes.
Your ships could be full of 1kT components, most weapons do much more damage, so even a ship full of 50 1kT components can be destroyed in a single hit.
[ March 08, 2003, 19:29: Message edited by: Captain Kwok ]
|
March 8th, 2003, 09:30 PM
|
|
First Lieutenant
|
|
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Vectorian Mainframe Productions
I fixed the sizes for Battlemoons and worldships
The cost and size of a Battlemoon is now 10MT and the cost and size of a Worldship is now 20MT.
BTW 65000 is the largest a ship can be?
|
March 8th, 2003, 09:58 PM
|
|
First Lieutenant
|
|
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Vectorian Mainframe Productions
Hmm yeah maybe. Whats the lowest amount of damage the weakest weapon can do? LoL im too lazy to go check for myself, in case you havent noticed, I actually did work!
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|