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  #151  
Old July 27th, 2009, 10:45 PM

Lavaere Lavaere is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

W9N4 is ok I think, but then you have no magical weapons. And your really gonna want those magical weapons when you start meeting other players.
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  #152  
Old July 27th, 2009, 11:04 PM

Trumanator Trumanator is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

you've got poison don't you? Being etherial won't protect them from that.
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  #153  
Old July 29th, 2009, 03:48 AM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Well! It seems that the merciless skaven overlords have declared war on the small and harmless nation of Itza. With this act they have truly laid bare their intention to subjugate any nation which would appear less powerful than their own. We of Itza shall strive to meet this great threat and turn it back before the shadow of dread skavenblight should spread to all corners of this most beautiful world.

As their vile god rides at the fore of the army (well, the rear technically, but he's still there...) we hereby claim right of possession over the capitol of skavenblight once the ratmen have fallen. However, should anyone decide to scavenge pickings from the ratmen we could probably be convinced to make some sort of deal rather than war over his territories.
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  #154  
Old July 29th, 2009, 04:53 AM
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Ferrosol Ferrosol is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

We the people of Algura, Have launched an invasion of the lands of Arga Dis, We wish to make clear to all that this is not of our will and we extend the hand of friendship to all our neighbours however we can no longer tolerate the actions of the leaders of this barbaric nation. They have been kidnapping young Alugran women for use in their vile religious rituals. We call on the people of Arga Dis to rise up against their tyrannical giant overlords we will refrain from any further military action only if the government of Arga dis agrees to hand over the criminals responsible and undertakes to recruit no more of their vile blood magi.

Signed

Commander Sam L. Angry,
Director
Strategic Weapons Operational Research Division
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  #155  
Old July 29th, 2009, 05:21 AM

Lavaere Lavaere is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Itza's aggresion and exspantion have called to action Ratkind. There obvious march towards Skavenblight and its surrounding lands was cause for alarm. As such under the guidence of the Horned One's Avatar. We have taken action to make the borders of our lands.
Any further advances by Itza towards Skavenblight will be taken as a declaration of war. And appropriate action taken to halt such aggresive actions.
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  #156  
Old July 29th, 2009, 07:02 AM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Quote:
Originally Posted by Lavaere View Post
Itza's aggresion and exspantion have called to action Ratkind. There obvious march towards Skavenblight and its surrounding lands was cause for alarm. As such under the guidence of the Horned One's Avatar. We have taken action to make the borders of our lands.
Any further advances by Itza towards Skavenblight will be taken as a declaration of war. And appropriate action taken to halt such aggresive actions.
Que? Itza has only two expansion parties on the skaven side of the map, and they are quite some distance from the capitol so I have no idea what the tricksy Skaven leader is talking about. Itza has done nothing but practice the will of the Old Ones, bringing the petty kingdoms of this land together that they might prosper. That this unification of ignorant barbarians could seem "aggressive" and threatening is beyond even the most enlightened of the Slann to explain. Certainly no action made by our Unification troops justifies the all out attack of a powerful pretender and over 100 soldiers!

All should know that Itza guards its land zealously. No matter how grave the threat, we shall not allow our lands to fall under the control of another. Particularly a race so foul and twisted as the Skaven.

Quote:
We the people of Algura, Have launched an invasion of the lands of Arga Dis, We wish to make clear to all that this is not of our will and we extend the hand of friendship to all our neighbours however we can no longer tolerate the actions of the leaders of this barbaric nation. They have been kidnapping young Alugran women for use in their vile religious rituals. We call on the people of Arga Dis to rise up against their tyrannical giant overlords we will refrain from any further military action only if the government of Arga dis agrees to hand over the criminals responsible and undertakes to recruit no more of their vile blood magi.
Noble warriors of Alugra, we applaud your brave efforts to rid the world of such a villainous nation and wish you well in this endeavor. The Gilgans are a blight upon the world - their removal would be cause for much rejoicing. The foul art of blood magic is an abomination... many were the Slann who have fought and died to free this world from its tyranny.
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  #157  
Old July 29th, 2009, 07:17 AM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

By the way - NAPs. I realize that I forgot to specify whether they are inviolate or not. That being the case I think it is better to assume that one's word is law, since I think that is how most people see them. However, like just about everything else in this game, if a majority of voting players wishes otherwise, that's how it will be. I would really rather not lose players over this though, so try not to freak out over it too much if it doesn't go the way you'd prefer.
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  #158  
Old July 29th, 2009, 08:25 AM

Alpine Joe Alpine Joe is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Quote:
Originally Posted by Ferrosol View Post
We the people of Algura, Have launched an invasion of the lands of Arga Dis, We wish to make clear to all that this is not of our will and we extend the hand of friendship to all our neighbours however we can no longer tolerate the actions of the leaders of this barbaric nation. They have been kidnapping young Alugran women for use in their vile religious rituals. We call on the people of Arga Dis to rise up against their tyrannical giant overlords we will refrain from any further military action only if the government of Arga dis agrees to hand over the criminals responsible and undertakes to recruit no more of their vile blood magi.

Signed

Commander Sam L. Angry,
Director
Strategic Weapons Operational Research Division
An unprovoked attack on our peaceful nation! A vile move, but one that should come as no surprise from Alugra. Never fear Commander Angry, you are about to face the finest warriors mankind has ever fielded. Your soldiers will be privileged to meet their end at the spears of our hoplites.
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  #159  
Old August 5th, 2009, 10:04 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

2 hour postponement added to hopefully give alugra time to get in his turn. I'm about to go to bed, so there won't be another.
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  #160  
Old August 9th, 2009, 11:40 AM

Frozen Lama Frozen Lama is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

I will be controlling Haida Gwaii for the next three turns, just in case anyone has anything to say to them.
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