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July 2nd, 2009, 10:06 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Lapis MA CBM Running 10/16 Players left
Quote:
Originally Posted by Baalz
*sigh* gah that battle replay bug is annoying. Watch a big battle that I won, click on the results to get a count of my casualties and discover I actually lost. With mindless units, so 100% casualties. :/
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Very happy that you didn't win that, I must say I was actually expecting worse losses, so I'm sort of happy with the result. Of course, you still have tons of those mindless guys left. Not sure what exactly I'm going to do about those ones yet, when 90% of my magic is utterly useless on them. How on earth you managed to raise so many of them is beyond me... it must have taken ages. Anyway, as you can see there is plenty of fight left in me yet. For the time being at least. I will probably lose the battle up there eventually, but I will try to at least give you a challenge. At least now my treasury is a bit healthier
Last edited by rdonj; July 2nd, 2009 at 10:17 PM..
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July 3rd, 2009, 01:50 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
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Re: Lapis MA CBM Running 10/16 Players left
>> Is it different OSes? My guess is it has something to do with the random number generators spitting out different numbers on different OSes.
No, same Win XP. It *should* have something to do with CB version installed, but I could swear I updated CB on both machines.
Ironically, it shows correct replay on my work PC, where Dominions is generally bugged for some reason (Ctrl key doesnt work, so cant copy orders, force-move stealthy units, select whole groups of commanders etc).
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July 3rd, 2009, 02:51 AM
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Captain
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Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
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Re: Lapis MA CBM Running 10/16 Players left
Lapis is using CBM 1.41. It is not the same 1.41 that it was originally, Llama updated it slightly on Llamaserver and then to the CBM thread too. If you downloaded and installed 1.41 from the original thread before Llama updated it, you would have a very teeny weeny (but perhaps enough to cause the replay oddities?) different version of 1.41.
http://forum.shrapnelgames.com/showp...2&postcount=99
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July 3rd, 2009, 09:53 AM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
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Re: Lapis MA CBM Running 10/16 Players left
ok, tien chi is finally toast.
But fighting 2 nations at once is always hard.
i will now visit this thread more sparsely, so if you need some administration to do, please send me a PM.
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July 3rd, 2009, 11:06 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Lapis MA CBM Running 10/16 Players left
Heh, I'm pretty sure I would have handily won it except one of the mages I moved there snuck and hid in the bushes watching the fight, counting all the pretty gems I gave her.
Quote:
Originally Posted by rdonj
Very happy that you didn't win that, I must say I was actually expecting worse losses, so I'm sort of happy with the result. Of course, you still have tons of those mindless guys left. Not sure what exactly I'm going to do about those ones yet, when 90% of my magic is utterly useless on them. How on earth you managed to raise so many of them is beyond me... it must have taken ages. Anyway, as you can see there is plenty of fight left in me yet. For the time being at least. I will probably lose the battle up there eventually, but I will try to at least give you a challenge. At least now my treasury is a bit healthier
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__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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July 3rd, 2009, 11:26 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Lapis MA CBM Running 10/16 Players left
I was wondering why you only sent two mages vs what, 16-20? I hate when you have that one crucial mage sneak instead of attack... really makes you wish it was control to sneak instead of moving sometimes.
Now I will spend the next 24 hours trying to figure out just what you were intending to throw at me. Yay!
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July 6th, 2009, 12:23 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Lapis MA CBM Running 10/16 Players left
The majority of players have yet to submit turns. I suppose there's still a decent amount of time left, but the possibility of mass staling is looming.
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July 6th, 2009, 02:08 AM
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Sergeant
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Join Date: Oct 2008
Location: Germany
Posts: 284
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Re: Lapis MA CBM Running 10/16 Players left
Well, I'm just prepping my turn right now. Hope others do as well - staling/dropping from a game ain't fun (for the other players!).
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July 6th, 2009, 03:47 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
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Re: Lapis MA CBM Running 10/16 Players left
Still, wazzup with Machaka? I guess we need a sub or AI, or maybe someone can contact Bluff?
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July 6th, 2009, 03:52 AM
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Sergeant
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Join Date: Oct 2008
Location: Germany
Posts: 284
Thanks: 11
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Re: Lapis MA CBM Running 10/16 Players left
Oh, right, there's nations who are worse positioned, and Machaka still seems playable...? I have PM'ed Hadrian to delay a bit - my vote would go for subbing Machaka as well.
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