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  #151  
Old July 30th, 2008, 07:19 AM

Renojustin Renojustin is offline
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Default Re: The Peccary

Well, that's your prerogative... I was just concerned that you were doing one turn and then checking the status 20 hours afterward to see if the game had hosted!

That being said... yayyy, new turn!
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  #152  
Old July 30th, 2008, 08:04 AM

Rorschach Rorschach is offline
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Default Re: The Peccary

How long are you supposed to camp outside my fortress Reno?
Hoping I'll open the door by mistake?

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  #153  
Old July 30th, 2008, 10:45 AM

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Default Re: The Peccary

Just sitting outside and laughing as your little bolts cook our wolves for our dinners.
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  #154  
Old July 31st, 2008, 04:00 AM

Rorschach Rorschach is offline
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Default Re: The Peccary

Turn 60.
The walls of Smouldercone fortress have been breached!
Come on Reno, make your best shot.
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  #155  
Old July 31st, 2008, 08:07 AM

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Default Re: The Peccary

Ok, that was not cool. So much time building up that SC of mine and then he just auto-retreats (75%troops lost) while defending his fortress.

Boooh!

He he, that went down the crapper. Well played Reno.

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  #156  
Old July 31st, 2008, 08:40 AM

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Default Re: The Peccary

I have to reconsider my SC tactics. Maybe I should have broken siege with him?

Doesn't seem much of a point to have him in the company of anyone else...
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  #157  
Old July 31st, 2008, 12:53 PM

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Default Re: The Peccary

Well, you do that and he's horribly susceptible to all sorts of single-target mayhem. Anyway, one or two or even three SCs can't stop a well-prepared army like that; you would have needed access to much higher level magic. Your scales were horrifying to your peoples though, and magic was denied you. I personally wouldn't take a Drain scale with anyone that doesn't have strong Death magic (for Skull Mentors). Your 3-4 turns stalling was probably pretty brutal that early in the game, but still no excuse for the paltry research your mages were able to produce!

Anyway, all I needed was the simple break of not having to fight a three-front war so early in the game, and you were the one who finally gave that to me, (insert grateful here) at which point the armies of Sauromatia held Pangaea and demolished Ermor, and then was able to jump on Pangaea and finally turned to Abysia (while sparring with Tir at the same time). I hope you had fun fighting Tir, that battle looked pretty entertaining, all back and forth...

But next time bring some real magic if you want to play with the Witch Kings!

Tir is getting counter-raided all over the place, (I'm extremely pleased with Eyes of God even though it was originally cast just to catch his raiders, which failed) and can't last long after losing 15 Tuatha Sorceresses to the Black Army. Mmmmm Tuatha Sorceresses, them's good eatin!

Lanka's got some severely badass dudes in the Mandahas, and Creedence Undead Revival is going to be formidable on defense, but I don't give him much of a shot, either, at half the research and less than half the gem income. It might depend on how fast he can conquer Tir compared to me... but probably not. The vast array of magical forces and capabilities I have now are extremely powerful; this is the most deadly nation I've had in a game before.

Good game, all!
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  #158  
Old July 31st, 2008, 05:54 PM

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Default Re: The Peccary

Good pointers.

Sadly this was not a pretender I intended playing MP with, as I mentioned when we started. It was a test singleplayer SC/bless strategy. It wasn't just the drain scale, the turmoil held me back pretty hard as well. The drain was intended to give my sacreds even better stats - better magic resist.

3 Death didn't help on the economy either, lol. All those disastrous scales to have my pretender up early, just so he could stay home and research as I saw how horribly slowly that department did. I never could gain access to any high level fire magic as my researchers HAD to be anointed ones, 440 gold per, or else they died of old age pretty soonish. He he, live and learn.

I felt confident when I advanced on you during your 2 front war with Pangea and Ermor, sadly I felt too sorry for you when you started whining, lol
Curse my capacity for mercy!
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  #159  
Old July 31st, 2008, 08:49 PM

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Default Re: The Peccary

It seems like the Burning Ones would be more than powerful enough to protect you at first... the only reason to have the Bastard Son out early would be for an extra expansion army, I think. Otherwise, you could have taken some Magic/Growth scales to even up your atrocious others. Or even Luck, something that is nearly essential with Turmoil. Like... you can't really have a strong bless like that with an awake pretender. I was wondering how your scales were that bad! lol

By the time you were close to me, I had Shadow Blasters with Eyes of the Void and Spell Foci, so it would have been more or less a total loss for you. You stopped about 1 turn from annihilation!

And you went on to give Tir a run for its money too, which was better than throwing Burning Ones into the path of liquid death, of course. I had fun playing with you, thanks!!

PS: I'm up to 8 clams a turn now and monkey PD can nevar win!!1 so at least you lost to the game winner.
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  #160  
Old August 1st, 2008, 07:45 PM

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Default Death of a Goddess

The encampment of the Fae was peaceful in the early morning mists. Crystal Sorceresses from the mountains, their exotic skirts dangling enticingly over brown thighs, shared a pungent brown tea with the good-natured Fir Bolgs of Undia's Chosen. The solitary Sidhe stared into the woods.

Life was good, the air was cool, and the Earth Mother herself walked among her subjects.

There had been disturbing rumors from out of the north, but as yet they were still rumors... so the sudden appearance of the hideous She-God of Sauromatia took them completely by surprise.

Gazebo cackled in victory and raised two knobby claws above her squirming, hissing hair as the soldiers ran to meet her, the company of sorceresses preparing the mightiest communion that the world had ever seen.

The sky fell.

Rains of stones fell from above. Boulders careened off the helmets and shields of the Fir Bolgs, crushing bones, snapping necks, and wreaking utter bloody havoc in the ranks. Behind them, the once-beautiful Sorceresses screamed and were pulverized into a fine red mist from the hail of rock. Someone began to howl in pure grief.

The Great Mother herself turned and ran. But there was nowhere to go. Horrors from Beyond and insane, dead gods banished from the land of Peccary by the vanished Pantokrator ravished the surrounding countryside.

Undia stopped, her rotund figure jiggling with health and shining with life, a life that was now dulling within her, her hair drying, her skin cracking. Her children were gone; there was no more reason to fight. She turned around. Crying the tears of a dead race from her wrinkling eyes, she looked straight into the burning amber eyes of Ga

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