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  #151  
Old April 25th, 2008, 08:27 AM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

Of course AOE 1 can't hit itself, but I meant larger AOE, while 2 attacks look about the same as flying icon for me..
--> it's one weapon with 2 attacks in it.. it just swallows 2 whole squares basicly (unless they can jump away)

Well, it can do it with, say, basic dmg 30 + Str 30 quite well.
--> but everything that is swallowed should die

Well, some could say that 999-damage area attack isn't quite their idea of a nice balance...
--> well I'm thinking of balance compared to a high level summon like arch-demons and seraph.. considering this one isn't a leader has low item slots AND no magic... there has to be something nasty about him (personally I think he's still weaker)

It might be a thought to make a less strong summon (lower level of course) with a weaker swallow attack like you have
I could name the smaller ones "Sandworm" and the larger ones "Shai-Hulud"

Good to know size 7 can't be done pplz

QUESTION:
is there a way to make a unit get flying without the symbol showing up? (is there a way to use a onebattlespell that is basicly flight modified so the symbol doesn't show (I don't know what exactly "causes" the symbol to appear. (if this can be done I'd do this and the screw burrowing on the large map.. else I'll just give him flying
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #152  
Old April 25th, 2008, 10:30 AM
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Default Re: Djinnibad - Nomads and Genies

Well, if I would be averse to strange looks I wouldn't play Dominions... It's not as if the game's main attraction is in its glamourous graphics!
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  #153  
Old April 25th, 2008, 01:42 PM
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Default Re: Djinnibad - Nomads and Genies

Just hope your idea of balancing it wouldn't include Move 10...
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  #154  
Old April 25th, 2008, 03:14 PM
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Default Re: Djinnibad - Nomads and Genies

Monster FIsh has a swallow attack. Double dmg vs smaller beings IIRC.
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  #155  
Old April 25th, 2008, 06:25 PM
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Default Re: Djinnibad - Nomads and Genies

Yeah, something like that. I just seen it in modding manual so don't know who actually has it. Thanks in any case.
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  #156  
Old April 26th, 2008, 05:37 PM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

Please have a look at the nation as it is now. For easier looking into sandworms they are also available as a recruit (and not too expensive yet) but obviously that is not what they will be in the end

Let me know what you think about the way I used sprites for teh sandworm and about their balance. (it's a 35 earth gem summon.. that isn't cheap IMHO and not easy to cast)
Attached Files
File Type: zip 601120-Djinnibad - genies and nomads.zip (173.0 KB, 70 views)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #157  
Old April 26th, 2008, 06:00 PM
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Default Re: Djinnibad - Nomads and Genies

I'm otherwise occupied for a while. I might throw together cavalry sprite or two, but don't expect major progress for a week or two.
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  #158  
Old April 26th, 2008, 08:08 PM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

I understand, it's not like I'm paying you everything you can do is welcomed but no pressure
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #159  
Old April 27th, 2008, 08:34 PM
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Default Re: Djinnibad - Nomads and Genies

To Endoperez:
Yes, it's completely all-right. We have some stalling here, too, it seems...
I'll probably make LA version in a few days, together with slightly rebalanced MA.
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  #160  
Old April 29th, 2008, 05:33 PM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

anybody like the sandworms?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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