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November 1st, 2006, 06:23 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: Turn 14
Quote:
okiN said:and there is no cause for alarm.
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Apparently we of Argatha have overly anxious personalities. We found the 500 illithids and mad dreamers and ghost king on our border to be rather alarming.
The attack was not a sneak attack. Elephants do not "sneak". It was an unprovoked attack.
Given that it's that time of year again, when the universe updates the score in the great game of life, we presumed to assume that, presumably, we were about to be attacked anyway.
In summary, R'lyeh bad, Agartha good. I hope that clears everything up.
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November 1st, 2006, 06:36 PM
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Sergeant
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Join Date: Aug 2006
Location: Helsinki, Finland
Posts: 272
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Turn 14
The illithids were just passing through, the dreamers were about to be ferried away to do battle with independent forces and the ghost king was searching for magic sites (Which he found, as you can see from the gem graph). Until this vile act of Agarthan aggression, that is.
Furthermore, I daresay any open act of aggression not preceded by a formal declaration of war is to be regarded as a sneak attack.
You were in no danger of being invaded. You had no reason to fret on behalf of your precious "victory point" given the great big fort you'd built on it.
And yet, you attacked.
R'lyeh, on the other hand, has taken no hostile measures against any nation and has tried its best to maintain friendly relations with all the peoples of the world.
I must say, as primitive as your Agarthan minds are, your twisted logic is entirely beyond our comprehension.
__________________
We can't stop here. This is bog beast country!
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November 2nd, 2006, 11:40 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 16
Turn 16 is out.
Deadline is Sunday at 9pm Boston time.
Pasha
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November 3rd, 2006, 06:05 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Patch
Umm... I already patched it.
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November 3rd, 2006, 08:40 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Patch
Ugh! I discovered that my backups of turns was misprogrammed, although I have fixed it.
However, this means that all players must play Turn 16 WITHOUT the patch. I will then patch the game and host on Sunday. After you play Turn 16 without the patch, you are then free to patch to 3.1.
Sorry for any inconvenience.
Pasha
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November 3rd, 2006, 08:51 PM
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Second Lieutenant
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Join Date: Sep 2004
Location: Z�rich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 16
Hey, Jurri, this last turn was fun!
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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November 3rd, 2006, 09:51 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 16
Give us the dirt!
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November 3rd, 2006, 09:58 PM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Turn 16
Well, you certainly upped your PD at an opportune time, Bird! And here I thought I'd teach you the hard way to put that 1 point always no matter what...
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November 3rd, 2006, 10:52 PM
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Sergeant
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Join Date: Aug 2006
Location: Helsinki, Finland
Posts: 272
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Turn 16
Has war broken out between Mictlan and Man?
__________________
We can't stop here. This is bog beast country!
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November 4th, 2006, 01:09 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Z�rich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 16
Well - no - I just got a looooong list of scouts that tried to take over my provinces. In once case, they even succeeded ;-)
BTW, you tripple bless F9W9S9 eagle warriors are really scary.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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