|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
June 13th, 2023, 01:27 PM
|
|
Lieutenant General
|
|
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
|
|
Re: SCENARIOS!
NEVER heard the "null" sound during scenario creation tests.
ONLY that there seemed to no sound when the mini-drones advanced (Maybe because they were advancing hex-by-hex?) but normal drone sound (i.e. 19) when they fled (multiple hexes).
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
|
June 13th, 2023, 02:33 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,493
Thanks: 3,965
Thanked 5,702 Times in 2,814 Posts
|
|
Re: SCENARIOS!
The only way to know what you are hearing is for you to test every sound then tell me which it is because what I am hearing when I hear anything is the normal drone sound FX
Start with Drone19.WAV..... is that what you hear ?
Next try Null.WAV.. is that it ?
Null certainly fits the description of what the two of you were telling me you heard
If it's neither of those then start and the beginning and run every effect until you find the one you hear and then we can trace it back in the code
If I advance a mini drone I hear Drone19.WAV
|
June 13th, 2023, 05:00 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,493
Thanks: 3,965
Thanked 5,702 Times in 2,814 Posts
|
|
Re: SCENARIOS!
Quote:
Originally Posted by Karagin
US Army and getting touched. The small drones swarmed around some of the dug infantry, got shot at then pulled back; the zap laser gun sound happen on one when the computer pulled it back right before its turn end it.
|
Go to Game Data / Sounds and click on Null.WAV and tell me if that is the "zap laser gun sound" you are hearing
|
June 13th, 2023, 05:48 PM
|
|
Lieutenant General
|
|
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
|
|
Re: SCENARIOS!
Quote:
Originally Posted by DRG
Go to Game Data / Sounds and click on Null.WAV and tell me if that is the "zap laser gun sound" you are hearing
|
Null.WAV is definitely the the laser gun.
NEVER heard it during my scenario building/testing.
Again ... the only oddity I'm commenting on is a lack of movement sound when the mini-drones advance. Presumably hex-by-hex. Apparently a one hex advance isn't triggering the movement sound to play. Not a big deal, but perhaps worth noting.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
|
The Following User Says Thank You to Suhiir For This Useful Post:
|
|
June 13th, 2023, 08:23 PM
|
BANNED USER
|
|
Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
Thanks: 432
Thanked 139 Times in 93 Posts
|
|
Re: SCENARIOS!
Quote:
Originally Posted by DRG
Quote:
Originally Posted by Karagin
US Army and getting touched. The small drones swarmed around some of the dug infantry, got shot at then pulled back; the zap laser gun sound happen on one when the computer pulled it back right before its turn end it.
|
Go to Game Data / Sounds and click on Null.WAV and tell me if that is the "zap laser gun sound" you are hearing
|
Yes, that is the sound I heard.
|
June 13th, 2023, 08:24 PM
|
BANNED USER
|
|
Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
Thanks: 432
Thanked 139 Times in 93 Posts
|
|
Re: SCENARIOS!
I check the INI file and listed the Drone sounds as the Drone19 sounds and the Sound folder has that file in there and it plays when I click one it.
|
June 13th, 2023, 10:04 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,493
Thanks: 3,965
Thanked 5,702 Times in 2,814 Posts
|
|
Re: SCENARIOS!
OK. We have established that we have a mystery to be aware of
I needed to know for sure you were hearing what I thought you were hearing but to add to the joy Suhiir built it and has never heard it and was commenting that the drone sound was not being heard in an advance. You say you heard NULL when a drone retreated. I have seen one(1) drone survive ground fire and retreat. On that one occasion what I heard was the drone sound FX, not Null
If anyone else hears NULL.WAV while using a light drone let us know and if you can get a save game that repeats it all the better
|
June 14th, 2023, 08:30 AM
|
BANNED USER
|
|
Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
Thanks: 432
Thanked 139 Times in 93 Posts
|
|
Re: SCENARIOS!
If I get it again, I will save it as separate save and forward it on.
Also, I am thrilled to report a P47 took out one of the Alien super tanks. So crazy Null Sound FX or not, that was a great moment in this insane battle. Plus, both P47s managed not to get hit by Stinger SAMs. Good times.
|
The Following 2 Users Say Thank You to Karagin For This Useful Post:
|
|
June 14th, 2023, 02:04 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,493
Thanks: 3,965
Thanked 5,702 Times in 2,814 Posts
|
|
Re: SCENARIOS!
There are times with this game that stick with you. I have clear and vivid memories of having my A$$ handed to me in chunks by the AI in an SP1 campaign as the Germans. My carefully built-up core was absolutely savaged by " THE AI AIRSTRIKE FROM HELL" in a January 1945 battle. I have never seen such a concentration of AI air do that much damage before or since and that happened before SP2 was released so we are reaching way back
|
June 14th, 2023, 07:53 PM
|
BANNED USER
|
|
Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
Thanks: 432
Thanked 139 Times in 93 Posts
|
|
Re: SCENARIOS!
Quote:
Originally Posted by DRG
There are times with this game that stick with you. I have clear and vivid memories of having my A$$ handed to me in chunks by the AI in an SP1 campaign as the Germans. My carefully built-up core was absolutely savaged by " THE AI AIRSTRIKE FROM HELL" in a January 1945 battle. I have never seen such a concentration of AI air do that much damage before or since and that happened before SP2 was released so we are reaching way back
|
Seen the AI do things smart before with heliborne infantry in a generated battle; it actually skirted the main fighting and hit my rear, catching me off guard; I didn't know it had the force. After that, I was a bit more careful of the AI, which was SP2. This game system has always been a big hit with me, and the stuff you and Andy have done has made it a lot better.
Always fun moments in this game, and sometimes frustration as well. Looking forward to more.
|
The Following User Says Thank You to Karagin For This Useful Post:
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|