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July 12th, 2005, 03:57 PM
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Sergeant
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Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
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Re: New MP Game - Random, Anonymous, No Diplomacy
Sorry folks but I'm going to have to pull out of this one. I'm going away for 4 days and I don't want to hold it up, especially for the early rounds. Good luck.
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July 12th, 2005, 04:26 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
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Re: New MP Game - Random, Anonymous, No Diplomacy
aha
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July 12th, 2005, 08:06 PM
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Private
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Join Date: Jun 2005
Posts: 30
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Re: New MP Game - Random, Anonymous, No Diplomacy
Being a Newbie and not understanding the potential ramification of the high-powered sites you mention can I just say that: An imbalanced game may be better than none.
With 17/16/15/... players it may be better to accept sum imperfections of set ups and the like and adopt the KISS principle (Keep It Simple Stupid - me being the stupid one which needs things kept simple).
If people think that certain sites are ultra powerful then just list them for everyone to see. That way anyone holding them is likely to have to devote excessive resources to holding them from jealous neighbours - hence balancing things again.
Also I thought Almeyan�s suggestion for victory conditions was brilliantly simple (had KISS written all over it).
Regards,
Goblin.
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July 12th, 2005, 11:14 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: New MP Game - Random, Anonymous, No Diplomacy
Hi All:
I contacted Yellow Cactus to see if he wanted to play as an alternate, but he replied that he is not looking to join a new game (but that he would play as a sub).
Let me know what people want to do. Do you want to add other players? Do you want to delay starting the game until next week (which would avoid the issue of my short trip)?
Here is the current list of players and whether I have received his/her pretender:
1. Shmonk: YES
2. Huntsman: Dropping Out?
3. RonD: YES
4. GriffinOfBuerrig: YES
5. Sedna: YES
6. Izaqyos: YES
7. Goblin: YES
8. Turin: YES
9. Jurri: YES
10. Cainehill: YES
11. The Panther: YES
12. Tauren: NO
13. Alneyan: Dropping Out?
14. Bill Paxton: YES
15. Boron: YES
16. Arkas: NO
17. King Lear: NO
Thanks. Oh... and am I expected to update the first thread? I did not consider myself THAT kind of host. Can I refresh anybody's drink while I am up? Maybe Yellow Cactus would play that new tune he wrote on the banjo!
Pasha
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July 13th, 2005, 12:26 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: New MP Game - Random, Anonymous, No Diplomacy
I could use a drink, sure. Don't pay any attention to Argitoth. Mind you, it is nice to be able to see the latest news in the first page, but that's mostly to have a place to see who is what nation - not applicable here. And besides - you didn't propose the game or start the thread.
Personally - I'd as soon get the show on the road. Wait til next week, we possibly lose more players, it becomes a revolving door situation when you try for a game with 17 players.
Have a great vacation!
__________________
Wormwood and wine, and the bitter taste of ashes.
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July 13th, 2005, 12:43 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
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Re: New MP Game - Random, Anonymous, No Diplomacy
OK, my opinion. Hopefully, Pasha will be getting the three missing pretenders soon. I also recall Alneyan saying that he would play if we needed him for 17 players. I also think YC could maybe do the first couple of turns for Huntsman since those turns are very easy.
I will PM Huntsman on the QT3 forum and ask him to go ahead and submit a pretender. I will also email Alneyan and ask him to play with us. If Pasha would email the three players with missing pretenders to remind them to submit them soon, I think we could start tomorrow. Once we get the first turn or two done, we could attempt to migrate to the JM server and try it on TCP/IC with 48 hr QH per the original plans.
It is amazing just how hard it is to start a big Dominoons game...
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July 13th, 2005, 04:51 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: New MP Game - Random, Anonymous, No Diplomacy
Yup, I will be playing as you cannot get those 17 players. Pretender should be sent in today.
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July 13th, 2005, 07:58 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: New MP Game - Random, Anonymous, No Diplomacy
Quote:
The Panther said:
I will PM Huntsman on the QT3 forum and ask him to go ahead and submit a pretender.
Quote:
Huntsman said:
Sorry folks but I'm going to have to pull out of this one. I'm going away for 4 days and I don't want to hold it up, especially for the early rounds. Good luck.
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If we wait until Pasha is back from his short trip Huntsman will participate. At least i understand his last post this way.
Quote:
The Panther said:
It is amazing just how hard it is to start a big Dominoons game...
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Well this is a very special game. I guess a 17 player slaughtfest on a map like inland would start way quicker .
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July 13th, 2005, 10:39 AM
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Sergeant
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Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
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Re: New MP Game - Random, Anonymous, No Diplomacy
Quote:
Boron said:
If we wait until Pasha is back from his short trip Huntsman will participate. At least i understand his last post this way.
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Correct. I just don't want to hold you guys up befoer the thing even gets started! I'm leaving tomorrow and won't be back until Sunday night. After that, I ain't going anywhere except for a couple long weekends but I should be able to manage those around the 48 hour hosting.
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July 13th, 2005, 01:12 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
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Re: New MP Game - Random, Anonymous, No Diplomacy
Quote:
Goblin said:
Being a Newbie and not understanding the potential ramification of the high-powered sites you mention can I just say that: An imbalanced game may be better than none.
Also I thought Almeyan�s suggestion for victory conditions was brilliantly simple (had KISS written all over it).
Regards,
Goblin.
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ah, but there is nothing difficult about using a modified mapfile. The host simply has to use it and the changes will affect all the players, without them needing to download the modified map file. The problem is that the site is basically a game winner in the right hands, because it effectively doubles your gem income if you have access to nature/death magic.
So it might be possible that C�tis has it�s capitol directly adjacent to the oak, which would drastically lower the chances of anyone else winning.
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