.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV > SEIV Scenarios and Mods

Reply
 
Thread Tools Display Modes
  #151  
Old March 1st, 2003, 03:25 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Space Empires IV: Data/Sound/Graphic *DELETED*

Post deleted by Mephisto
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #152  
Old March 3rd, 2003, 06:03 PM

leo1434 leo1434 is offline
Corporal
 
Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
Thanks: 0
Thanked 0 Times in 0 Posts
leo1434 is on a distinguished road
Default Re: Space Empires IV: Data/Sound/Graphic

Hello to all X-Com staff:

Here I will upload (not from my own crippled PC)
the following files, I hope ALL of you will be able to download them without a problem.

The contents of the files are:

Comps36x36.zip: This file is the big component image archive (converted to jpg format) with the inclusions of the new X-Com related components.

Images files: Includes the images of individual components, the still incomplete shipset (Warning: some designs were taken from other shipsets, some directly, other modified, from: UFA shipset, Zeta reticuli shipset, Gorn AST shipset, etc... (a Credits.txt file is due!) Please all interested parties tell me if it is OK to "lend" the images.

Data files: It includes a rough draft file with X-Com mod ideas (supposed to be enormously augmented by your help!). The fragmnents of TechArea.txt and Facility.txt files I have written (to paste on the original files you are using). And Last, but not least there is a file with all the additions and modifications I made to mo personal Proportions Mod Game. Perhaps you can use some of the ideas (All things borrowed are indicated there!)

If you are interested in having those modded files you only have to ask for them, and I will upload them for you.

Well, here we are:

1046706911.zip

1046706949.zip

1046707179.zip

Well, I hope you enjoy them. As always feedback is expected / wellcome!

See you all here soon!
Reply With Quote
  #153  
Old March 3rd, 2003, 11:04 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Space Empires IV: Data/Sound/Graphic *DELETED*

Post deleted by Mephisto
Reply With Quote
  #154  
Old March 4th, 2003, 07:47 PM
Deathstalker's Avatar

Deathstalker Deathstalker is offline
Captain
 
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
Deathstalker is on a distinguished road
Default Re: Space Empires IV: Data/Sound/Graphic

DEATHSTALKER'S FINAL MOUNT MOD (Gold Version 1.4)

EDIT: ERRORS IN UPLOAD CORRECTED.

Edit2: March8th, Typo's corrected. Added new Torp Launcher (Extended Range).

Get it Here:

1047151477.zip

Notes/etc:

This will be the final upload of my mount mod for the forseeable future. It has alot of changes (and yes, tonnes of mounts ). Most notibly the Gatling mounts have been re-balanced to make them less than the uber-weapons they were.

Additions:
Engine Mounts (Civilian/Merchant/Military)
Robo-Miner Mounts (with levels)
Short and Long range Missile Mounts (with levels)
removal of key overpowered mounts and rebalance of tech levels on a few mounts.

Comments as always are welcome, hopefully you will like this one .

A final note on the Long/Short range missile mounts. Yes I know, you can NOT affect the range or damage of the seeker itself with mounts, these mounts instead affect the range at which the seeker is launched. Either eliminating the time the target has to 'missile dance' (short range) or firing before the target enters range (Long range) so there is less time to target impace (ie , weapon platforms that can't move anyway). Hopefully they will be useful (I think they will )

[ March 08, 2003, 19:25: Message edited by: Deathstalker ]
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
Reply With Quote
  #155  
Old March 5th, 2003, 06:25 AM

leo1434 leo1434 is offline
Corporal
 
Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
Thanks: 0
Thanked 0 Times in 0 Posts
leo1434 is on a distinguished road
Default Re: Space Empires IV: Data/Sound/Graphic

New uploads of X-Com comps pictures only:

The big image with all the 36x36 pixel comp is now correctly displayed.

The big 128x128 pixel components were adequately numbered to be compilant with the Comp image pack v1.13 (latest).

Here they are:

1046837068.zip

1046837924.zip

1046838128.zip


They were zipped without keeping path info, so you have to unzip them in any folder and then copy to the folder you like them to stay.

Remember: ALLWAYS make a back up of the files you are going to edit and/or add fragments! In case it does not work, you only have to replace it for the previous Version.

PS: Mr. SJ: what do you think about them? Do you think they can be included in the comps pack?

[ March 05, 2003, 04:26: Message edited by: leo1434 ]
Reply With Quote
  #156  
Old March 5th, 2003, 06:44 AM

leo1434 leo1434 is offline
Corporal
 
Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
Thanks: 0
Thanked 0 Times in 0 Posts
leo1434 is on a distinguished road
Default Re: Space Empires IV: Data/Sound/Graphic *DELETED*

Post deleted by Mephisto
Reply With Quote
  #157  
Old March 7th, 2003, 12:09 AM
mlmbd's Avatar

mlmbd mlmbd is offline
Major
 
Join Date: Oct 2002
Location: Irving, TX
Posts: 1,237
Thanks: 0
Thanked 0 Times in 0 Posts
mlmbd is on a distinguished road
Default Re: Space Empires IV: Data/Sound/Graphic

One zip file for each part of the Image Mod!

Combat/Beams

Components

Facilities

Planets

mlmbd

[ March 09, 2003, 14:18: Message edited by: mlmbd ]
Reply With Quote
  #158  
Old March 7th, 2003, 09:41 PM
mlmbd's Avatar

mlmbd mlmbd is offline
Major
 
Join Date: Oct 2002
Location: Irving, TX
Posts: 1,237
Thanks: 0
Thanked 0 Times in 0 Posts
mlmbd is on a distinguished road
Default Re: Space Empires IV: Data/Sound/Graphic

Here are corrected mini's (no red bar) for componets, facilities and the planet submissions.

1047066057.zip

mlmbd
Reply With Quote
  #159  
Old March 8th, 2003, 04:55 AM
Lord Kodos's Avatar

Lord Kodos Lord Kodos is offline
First Lieutenant
 
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
Lord Kodos is on a distinguished road
Default Re: Space Empires IV: Data/Sound/Graphic

Ive been busy lately.

Presented here, for your enjoyment, is the full LR mod VehicleSize.TXT file. Its only missing Colonyship sizes and costs, as I have yet to decide.
1047092015.txt
Please do not include this in your mods without asking, but feel free to test them at home and do what you will with it, please send me any comments.

Have fun.
Reply With Quote
  #160  
Old March 8th, 2003, 07:50 PM

leo1434 leo1434 is offline
Corporal
 
Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
Thanks: 0
Thanked 0 Times in 0 Posts
leo1434 is on a distinguished road
Default Re: Space Empires IV: Data/Sound/Graphic

Hello:

New X-Com Comp pics upload, some pics added, a bit improved Version

File format:

Zipped .bmp files.
No path info included in .zip file.
Portraits and mini pics files in one .zip file.
Comp numbers compilant with Image Mod comp pack.

1047145548.zip

Please tell if having problems to download. Thanks!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:33 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.