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  #1561  
Old October 20th, 2004, 10:54 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

I'd like to be able to write some sequence of my ingame actions to macros and then save/load it to/from separate text file.

There could be and easy to use api interface which will allow 3rd party software to gather information about your empire and known universe, make more or less sophisticated analysis and give some results in form of advices: e.g. best planets for colonisations, best colonies to develop industry/research/intel, etc.
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  #1562  
Old October 23rd, 2004, 12:57 AM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

This is hard to explain bit. But I always end up doing math playing this game. Is there anyway to at the very least be able seperate cargo amounts so I dont have to figure out how many fighters can go into this ship and then I have to figure how many drones can go in then how much excess cargo there is. Does anyone understand that???
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  #1563  
Old October 23rd, 2004, 02:48 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Like in SE3, where a fighter bay could store X number of fighters and no drones or population or whatever?
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  #1564  
Old October 23rd, 2004, 03:17 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Or like in SE3 where all cargo types were wholely separate... how do you store people in a mine bay anyways?
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  #1565  
Old October 23rd, 2004, 03:46 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

I'd settle for just population quarters and cargo the way it is now for units.
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  #1566  
Old October 23rd, 2004, 07:15 PM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

I dont even care about it seperateing so I cant put a Fighter in a mine bay but I wish it would tell me how many fighter space i have how much drone space and how much it could store I go insane haveing a piece of paper next to me with all kinds of numbers on it that I usually lose track off if I dont play for a day or so
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  #1567  
Old October 23rd, 2004, 08:36 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Imperator Fyron said:
Or like in SE3 where all cargo types were wholely separate... how do you store people in a mine bay anyways?
Easy, you give them a blanket, some rations, stuff as many people you can, and hope that the doors won't open by accident.

What? Don't look as if you've never done it either.
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  #1568  
Old October 23rd, 2004, 09:40 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Colonel said:
I dont even care about it seperateing so I cant put a Fighter in a mine bay but I wish it would tell me how many fighter space i have how much drone space and how much it could store I go insane haveing a piece of paper next to me with all kinds of numbers on it that I usually lose track off if I dont play for a day or so
You could just make specialized launch ships that launch only a single type of unit.
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  #1569  
Old October 24th, 2004, 10:18 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

I think what the good Colonel is trying to say is that in SE4, when you design, say, a carrier, you're told it has 3000kT of cargo space. But how many fighters is that?
I've got a mine layer with 1500kT of cargo space. How many mines is that?
It'd be nice if after you designed a ship to carry specific units (carrier/troopship/minelayer/etc), then beside the cargo space it would tell you how many units of that type it could hold. eg: 100 Light Fighters/80 Med Fighters/60 Heavy Fighters.
Obviously if you're mixing between sizes, it doesn't work, but it'd at least give you an idea without having to pull out the calculator, and have the unit capacities of all your ships scribbled down somewhere.
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  #1570  
Old October 25th, 2004, 02:03 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

I was think the other day about how research is usually increased or sped up during wartime. Right now in SE4 we can 'emergency' produce ships and units at an increased rate. Which I think should also come with a penalty to happiness as well, but the only penalty is the reduced production for like number of turns. Anyway...I way think that something similar could be done for research points, either by percentage of total points, or maybe choose one select catagory to have research faster. This should only be during wartime...ie have a war treaty against another race. Also it should have a economic cost as well for the increased rate of scientific research...

What do you all think?

Kana
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