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  #1521  
Old November 15th, 2005, 02:51 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Quote:
Violist said:
It'll probably render me unable to play D&D... I'll most likely just sit by and watch, maybe make sardonic comments from time to time
Oh, that won't last too long...

Although, I do have something to attend this Saturday; starts at 11 AM PST (one hour after we've been starting recently), and probably won't run for too terribly long; I will likely be back at around noon PST (two hours after we've been starting recently); so... with two players probably missing, and a shorter DM time, try for a smaller session, or cancel this week?

Or something else - it's possible for someone else to DM a different game; the server itself doesn't require intervention from me.... usually.
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  #1522  
Old November 15th, 2005, 01:21 PM
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Default Re: OT: Narf has gone looney and wants to GM.

That appointment thing is looking to become weekly.
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  #1523  
Old November 16th, 2005, 02:46 PM
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Default Re: OT: Narf has gone looney and wants to GM.

I propose we start at 12 PM PST. This is two hours later than we've been starting.
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  #1524  
Old November 19th, 2005, 02:07 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Wow, we actually let this drop to the second page.

Anyway, I vote we try for a session tomorrow, even with the late start and missing players. Violist missing hardly matters until we get Kaylin resurrected, and Narf's appointment sounds like we'll just have to learn to deal with it, or figure out a way to reschedule things so it doesn't conflict.
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  #1525  
Old November 19th, 2005, 05:21 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Just NPC Derrel. I'm fine with that, so long as you remember he's a paladin. (A remarkably relaxed paladin, at that. But still a paladin.).

You know, the more I play this character, the more I feel that the best explanation for his paladin status is that he doesn't know how he got it.
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  #1526  
Old November 19th, 2005, 05:18 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Appointments' got a bad cold (It's going around).
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  #1527  
Old November 20th, 2005, 12:46 AM
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Default Re: OT: Narf has gone looney and wants to GM.

I believe we need a few castings of Analyse Dweomer, which I had prepared this morning. Also, I need to pick up a mirror and a scroll of Greater Scrying... total cost 3275 gp, unless Elorin can collaborate. Also, what do I owe who for the Resurrection?
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  #1528  
Old November 20th, 2005, 12:47 AM
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Default Re: OT: Narf has gone looney and wants to GM.

The resurrection was a result of a group action.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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  #1529  
Old November 20th, 2005, 12:48 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Server closed.

Let's see.... the dragon fight went as expected (hey - 15th's don't stand much of a chance against THAT). 2250 xp each for Kibin, Derrel, Jason, and Elorin for the Evil Dwarven Wizardess; a CR 10 Summon Monster & Forcecage trap defeated, as well as a Energy Drain CR 10 trap, 375 xp each for Derrel, Jason, Elorin, and Kibin; Kaylin back in action, with no loss of level (but loss of permanent spells, and a little loss of dignity); ruins of the Archmage's tower investigated briefly, mysterious green gem found by Kibin.

Sum: 2625 xp each to Kibin, Derrel, Jason, and Elorin;

No votes on the "Best Roleplayer" for last week? Ah well, 1000 or more XP gone to waste.

Who roleplayed best this session?

Log attached.
Attached Files
File Type: zip 393451-OpenRPGLog-2005-11-19.zip (53.9 KB, 96 views)
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  #1530  
Old November 20th, 2005, 12:49 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Quote:
narf poit chez BOOM said:
The resurrection was a result of a group action.
... although there was a fairly distinct lack of choice in the matter....
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