.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #141  
Old January 12th, 2010, 01:04 PM
Humakty's Avatar

Humakty Humakty is offline
Second Lieutenant
 
Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
Humakty is on a distinguished road
Default Re: Nations under CBM 1.6

Well, from the reports I recall on MA Man MP games, I think giving them some early strategy to pursue easily can't be called 'ruining this nation game'. Afterall, they're considered really weak. Crones are a frustration on their own rigth !
__________________
10 times more numerous, by nigth and backstabbing.

Senior member of the GLIN !
Reply With Quote
  #142  
Old January 12th, 2010, 01:29 PM

Belac Belac is offline
Sergeant
 
Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
Belac is on a distinguished road
Default Re: Nations under CBM 1.6

I think an E/N bless makes sense for MA Man. Consider its mythical influences: Wheel of Time, Lord of the Rings, Arthurian legend. All feature great swordsmen capable of fighting all day without fatigue and without being hindered by minor wounds. Stealthy elite infantry with that bless are reminiscent of the Rangers of Ithilien, the Lord Wardens are reminiscent of the Warders from WoT (combined with Two Rivers Longbowmen)...it gives Man a stealth-and-endurance feel, small elite armies against hordes, that is really quite interesting.
Reply With Quote
  #143  
Old January 12th, 2010, 04:45 PM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Nations under CBM 1.6

MA Man still sucks. Sure, their troops can take on indies and some nations, but their mages are really uncool. And this nation is extremely frustrating. You can get to midgame, that's the reason for all that frustration. Because you get there and then everyoen can own you so easily. But they don't even have to - you will want to commit suicide, seeing all crones with good randoms die every winter. They are nature nation and even N4 mages are old! They live 170 years, 120 above old age limit, to die when you take over the empire. It says a lot.
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #144  
Old January 12th, 2010, 11:43 PM
Lingchih's Avatar

Lingchih Lingchih is offline
General
 
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
Lingchih is on a distinguished road
Default Re: Nations under CBM 1.6

Quote:
Originally Posted by Belac View Post
I think an E/N bless makes sense for MA Man. Consider its mythical influences: Wheel of Time, Lord of the Rings, Arthurian legend. All feature great swordsmen capable of fighting all day without fatigue and without being hindered by minor wounds. Stealthy elite infantry with that bless are reminiscent of the Rangers of Ithilien, the Lord Wardens are reminiscent of the Warders from WoT (combined with Two Rivers Longbowmen)...it gives Man a stealth-and-endurance feel, small elite armies against hordes, that is really quite interesting.
Yes, I believe the Wardens were based on the Warders from the Wheel of Time books. But Warders were only trained in Tar Valon, so making them recruit anywhere strays from that.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.

I occasionally post something useful.
Reply With Quote
  #145  
Old January 13th, 2010, 12:34 AM

Tollund Tollund is offline
BANNED USER
 
Join Date: Nov 2009
Posts: 122
Thanks: 5
Thanked 2 Times in 2 Posts
Tollund is an unknown quantity at this point
Default Re: Nations under CBM 1.6

Quote:
Originally Posted by Lingchih View Post
Yes, I believe the Wardens were based on the Warders from the Wheel of Time books. But Warders were only trained in Tar Valon, so making them recruit anywhere strays from that.
The mothers would also only have been trained there.

There are plenty of nations where one could make the argument that more units should be capital only if you are going by where they are trained. Units should really only be made capital only if there is a compelling balance reason that they should be.
Reply With Quote
  #146  
Old January 13th, 2010, 10:58 AM

Belac Belac is offline
Sergeant
 
Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
Belac is on a distinguished road
Default Re: Nations under CBM 1.6

Quote:
Originally Posted by Tollund View Post
Quote:
Originally Posted by Lingchih View Post
Yes, I believe the Wardens were based on the Warders from the Wheel of Time books. But Warders were only trained in Tar Valon, so making them recruit anywhere strays from that.
The mothers would also only have been trained there.

There are plenty of nations where one could make the argument that more units should be capital only if you are going by where they are trained. Units should really only be made capital only if there is a compelling balance reason that they should be.
That too. My main point is that Man is actually a pretty interesting E/N bless nation (aside from the old age on best mages thing).
Reply With Quote
  #147  
Old January 18th, 2010, 10:24 PM
Wrana's Avatar

Wrana Wrana is offline
Major
 
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
Wrana is on a distinguished road
Default Re: Nations under CBM 1.6

I'd say it would be better if their mages would be somewhat improved instead of making Wardens recruitable everywhere. Another thing which is bad about them is that capital-only (which is thematically sound!) Daughters are not very usable. Maybe thay should get some interesting bonus...
Speaking of which, I noted that C'tis Hierodulae got a price drop, seemingly in an attempt to make them somewhat useful. I think this is wrong approach - they aren't bad because they are pricy for what they do, they are bad because C'tis has much more useful commanders. I'd offer to give them an ability in line with their main function - make them domsummon lizard troops, possibly including elite ones: Temple Dancers and Princes.
Reply With Quote
  #148  
Old January 19th, 2010, 03:21 PM

Belac Belac is offline
Sergeant
 
Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
Belac is on a distinguished road
Default Re: Nations under CBM 1.6

Hierodules replace Miasma-vulnerable indy priests for C'tis--cheap, weak H1s, useful for temple-building and blesses in minor battles that don't warrant a H3 caster or when the nation can't afford one. The few times I've played MA C'tis, I've recruited 1 or 2 in the expansion phase, then never again, but I was glad to have those 1 or 2 so my prophet could do other things.

Man would definitely benefit from better mages. Less severe old age and better randoms on the crones would do it, even.
Reply With Quote
  #149  
Old January 20th, 2010, 05:48 PM
Wrana's Avatar

Wrana Wrana is offline
Major
 
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
Wrana is on a distinguished road
Default Re: Nations under CBM 1.6

Quote:
Originally Posted by Belac View Post
Hierodules replace Miasma-vulnerable indy priests for C'tis--cheap, weak H1s, useful for temple-building and blesses in minor battles that don't warrant a H3 caster or when the nation can't afford one. The few times I've played MA C'tis, I've recruited 1 or 2 in the expansion phase, then never again, but I was glad to have those 1 or 2 so my prophet could do other things.
Well, C'tis isn't only Miasma. I actually meant more EA, which I tried in SP some days ago (though LA is Miasma-free, too). And it has recruitable everywhere H2 priest and a Prince - priest-thug with map move 3. And I think that even in Miasma if all what you need is cheap temple-builder, you don't necessarily need Hierodula - especially if you'd have to move her across the map. What I offer gives her a unique niche.
Reply With Quote
  #150  
Old January 20th, 2010, 06:42 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Nations under CBM 1.6

I don't see qm adding it and I don't think it makes sense to justify it as her spawning offspring. Autosummons etc are hard to balance and tend to create annoying secondary economies which don't rely on gold or even gems.

qm did try some national commanders summoning extra troops but quickly took it out.
Reply With Quote
The Following User Says Thank You to Sombre For This Useful Post:
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.