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September 30th, 2009, 11:00 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Setsumi - LA game, upload pretenders!
Well, to sum things up, for my stales:
1. I got suddenly attacked by someone.
2. I lost 4 forts that were not even under siege, when I left.
3. I lost about 25 provinces.
4. I lost lots and lots of troops and mages..
5. and forging and summoning time.
Sure, I have some chances at pulling it back, but I'm not going to do it. I did not request the game to get finished earlier, I did not want anyone to declare me as winner, as I didn't feel it was fair. But now there are only 2 options that can work - either end with Ermor as winner, as no one had objections to that on Saturday, day before deadline, or roll the game 3 turns back. Of course there is no way of not using all that info from new turns. But I simply won't play with 3 stales, so Marignon or Man can win it.
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September 30th, 2009, 11:34 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
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Re: Setsumi - LA game, upload pretenders!
I'm sorry? I objected, SciencePro objected, Quitti objected. I am really sorry it turned out like that, but in my opinion you should've contacted Micah yourself.
There is always more than two choices.
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September 30th, 2009, 12:01 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: Setsumi - LA game, upload pretenders!
Micah was contacted, I went on holidays - he was just waiting for the information that game continues and the change of email address, so he can play turns.
And what other solution can you offer? You all stale 3 turns, so I can do something to recover? I lost pretty much 1/3 of my provs. And pretty much whole army on one front, one that was being prepared 10 turns.
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September 30th, 2009, 12:30 PM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
Thanks: 4
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Re: Setsumi - LA game, upload pretenders!
I had to go AI in such situation. We were holding Nexus with 300+ astral pearls per turn, summoning two Rudras / tartarians per turn etc held like 1/3 of the map etc, but two stales in a row killed us because we were fighting everyone, everywhere. Both times we have asked for and extension, but host didnt read our request in time.
Everyone objected to a rollback, even one rollback, mind you, and the game carried on without us; WL won.
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September 30th, 2009, 12:45 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Thanked 54 Times in 39 Posts
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Re: Setsumi - LA game, upload pretenders!
WL won after denying a one turn rollback?
There's absolutely no good answer in a situation like this. 3 turns rollback is pretty extreme, otoh it would seem to be partly the fault of the host, who is no longer playing so it is hard to blame him much...
hopefully you guys can figure something out.
Last edited by archaeolept; September 30th, 2009 at 12:59 PM..
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September 30th, 2009, 01:15 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Setsumi - LA game, upload pretenders!
Kuritza:
I totally understand you, but why should we bring some bad admining from other game here? Is there any solution here that you can suggest? I don't feel like throwing the game by just not playing, but I also don't see the sense in continuing it from where we are now - as you and Marignon profited way too much on my stales.
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September 30th, 2009, 01:33 PM
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Captain
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Join Date: Aug 2008
Location: Finland
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Re: Setsumi - LA game, upload pretenders!
Quote:
Originally Posted by Zeldor
Kuritza:
I totally understand you, but why should we bring some bad admining from other game here? Is there any solution here that you can suggest? I don't feel like throwing the game by just not playing, but I also don't see the sense in continuing it from where we are now - as you and Marignon profited way too much on my stales.
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Indeed, Don't bring another game with other players or other admin in here, since what happened there does not apply here. No game is the same. This is bit like bickering if breaking a NAP in other game justifies you to break one in this or the next game that happens (and for that reason, I prefer machiavellian rules to diplomacy, but that's another story).
I'm willing to go on with the rollbacks or without, I can understand both of your points of view well enough, the game is tedious as it is without rollbacks even when I don't have huge amount of stuff to do per turn. Also, I'd very much like to have opposition from my opponent if I were Marignon, which in my opinion justifies the rollbacks.
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September 30th, 2009, 02:17 PM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
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Re: Setsumi - LA game, upload pretenders!
I cant think of any solution that would totally suit everybody.
Maybe Marignon could give you a break and let recapture some of the lands you have lost. But a 3-turns rollback? No, my turns are perhaps as micro-intense as yours now, and I managed to do too much over these 3 turns.
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September 30th, 2009, 02:32 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Setsumi - LA game, upload pretenders!
Yeah, but still, do you want to rather get 52 turns wasted, instead of 3? You have stated your aggressive position against Ermor many times, so why should only Marignon be the one to help redo the situation? So you get even easier win?
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September 30th, 2009, 02:55 PM
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Major
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Join Date: Dec 2006
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Re: Setsumi - LA game, upload pretenders!
Hmm, if the primary complaint is an objection to the extra MM this will cause I'd suggest that everyone else stale 3 turns to let Zeldor catch up, thus not undoing any work done by the other nations. But, with a bit of a twist, since letting him run rampant for 3 turns with advance knowledge of stales might be a bit much, 3 turns in a row.
The full suggestion is this: For the next 4 turns every other nation gets to submit a single .2h file. This prevents Zeldor from fully abusing his advance knowledge since another nation can still react at any time, but does give him a powerful advantage. It also takes the situation and makes it into a (hopefully) fun mind game for everyone instead of a complete game-buster...use your turn early to fall back, or hold onto it to counter what Zeldor sets up...the choice is yours. =)
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