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  #141  
Old September 23rd, 2007, 09:52 AM

Evilhomer Evilhomer is offline
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Default Re: Placeholder for new Megagame - Evermore

Sure we should go with hard research ? People will have reached level 9 in all paths by turn 70 or so.
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  #142  
Old September 23rd, 2007, 10:29 AM

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Default Re: Placeholder for new Megagame - Evermore

Quote:
Evilhomer said:
Sure we should go with hard research ? People will have reached level 9 in all paths by turn 70 or so.
Turn 70? I've never finished all research by then on regular research. But then I'm a newb. How do you manage that? spend all your gold on mages instead of armies?
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  #143  
Old September 23rd, 2007, 10:34 AM

Evilhomer Evilhomer is offline
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Default Re: Placeholder for new Megagame - Evermore

Nah, you just expand fast = lots of gold income. Then you spam castles and mages.
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  #144  
Old September 23rd, 2007, 10:50 AM
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Default Re: Placeholder for new Megagame - Evermore

hard=difficult.

Thats what Perp is set to.
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  #145  
Old September 23rd, 2007, 11:00 AM
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Default Re: Placeholder for new Megagame - Evermore

I would like to join this game, but I don't have the time to sift through 10 pages; is this game still open? Is there any critical information not not held in the first post?
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  #146  
Old September 23rd, 2007, 11:11 AM
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Default Re: Placeholder for new Megagame - Evermore

First post is all that matters. We have plents of spots.
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  #147  
Old September 23rd, 2007, 11:42 AM
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Default Re: Placeholder for new Megagame - Evermore

Quote:
Evilhomer said:
Sure we should go with hard research ? People will have reached level 9 in all paths by turn 70 or so.
In perpetuality only you will have level 8 in all paths by turn 70. If i calculated it correct, it will cost 52080 research points to reach it and there are only 3 nations that crossed the border of 32000 rp where the stats stop.
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  #148  
Old September 23rd, 2007, 11:59 AM

Evilhomer Evilhomer is offline
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Default Re: Placeholder for new Megagame - Evermore

My point is that it's doable in that time to reach level 9 in all paths. Many nations however will have level 9 in several paths, and basically the magic that they need.

Point was just that for a more epic feel maybe very hard should be used. But I'm fine with the current,was just a thought....
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  #149  
Old September 23rd, 2007, 02:13 PM
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Default Re: Placeholder for new Megagame - Evermore

But now there are just 20 nations left, if you put the research to very hard, most nations will be death, before they can use their strongest weapons.
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  #150  
Old September 23rd, 2007, 04:31 PM
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Default Re: Placeholder for new Megagame - Evermore

I've heard a number of complains about it taking too long to research things - so I'm not really inclined to make research even harder...

Don't worry Evilhomer - we'll make sure it takes you longer to max out on research this time
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