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January 15th, 2003, 02:31 AM
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Private
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Join Date: Aug 2002
Location: Hungary
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Re: Space Empires IV: AI Races/Ship Sets
Due to some minor bugs in the previous Version here is the newest files in hope of this is bugfree.
Fazrah v1.3
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January 15th, 2003, 11:07 PM
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Major General
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Join Date: May 2002
Location: Linghem, �sterg�tland, Sweden
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Re: Space Empires IV: AI Races/Ship Sets
1042664799.zip
The Invisible Ship set, v 0.8. To be followed by a Version with AI.
Note, this shipset is totally invisible.
Using it in a Multiplayer/PBW game without the informed consent of the host is CHEATING!!!
[ January 15, 2003, 21:08: Message edited by: Ruatha ]
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January 15th, 2003, 11:20 PM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
Posts: 698
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Re: Space Empires IV: AI Races/Ship Sets
Pexlerr Kingdom 2.0 Shipset with extended graphics for DevNullMod
1042665397.zip
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January 16th, 2003, 03:20 AM
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Private
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Join Date: May 2002
Location: Boston, Massachusetts
Posts: 22
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Re: Space Empires IV: AI Races/Ship Sets
These shipsets are color variations of the original Jraenar Imperium, basing that they are red. They do not have AI files; it is just the bitmaps. The folders are named after the relevant color.
Enjoy!
Prophet
Green Lizards
1042679568.zip
Orange Lizards
1042679639.zip
Purple Lizards
1042679711.zip
Yellow Lizards
1042679750.zip
__________________
I was thinking of the immortal words of Socrates, who said, 'I drank what?'
- Chris Knight
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January 16th, 2003, 06:01 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: Space Empires IV: AI Races/Ship Sets
Atrocities STAR TREK Mod v 1.5
1-20-2003
AST Mod Patch 5 v1.5
NOTE: Please install Patch 4 prior to Patch 5 if you upgraded from AST Mod Light.
1-16-2003
This mod is an exlusive Star Trek mod using most of the New Age Shipyards Star Trek races.
The Mod uses race specific technology and features the option to start with standard technology (Race specific only), Early, Developed, or Expanded Technology levels.
The mod uses a modified Version of Fyrons Quadrant Mod 2.0 in conjunction with many other fun mods including parts of the P&N, Eye Candy, Mount, and most Image Mod.
Click To Read
Revision History
Once you have downloaded the mod,
OPEN THE HTML VIEWER, and Click on the "Getting Started" Link at the bottom
AST Mod Full v1.4
This Version is the complete mod - Less the Image Mod
Contains all 20 main races & 20 neutrals - 19.6 megs
AST Full zip
AST Mod v1.0 Lite
Compact Version of the full mod
Comes with 8 races - 7.3 megs
AST Mod Light
AST Patch 4 (v1.4)
For use with the AST Mod v1.0 Lite
Updates the Lite Version to Full 1.4 - 6 megs
Update Patch 4 ASTmod
AST Add On Pack v1.1
For use with the AST Mod v1.0 Lite
(12 Extra Races for AST Mod) 6.9 megs
AST Mod Addon Pack 1.1
**NOTE** some Version of the AST mod may not have a PATH.txt If that is the case you can download this correct one: AST Path Text
[ January 26, 2003, 07:36: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 17th, 2003, 01:45 PM
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Major
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Join Date: Oct 2002
Location: Irving, TX
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Re: Space Empires IV: AI Races/Ship Sets
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January 20th, 2003, 06:46 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Space Empires IV: AI Races/Ship Sets
The rough Dilgar ship set for B5 MOD:
1043037950.ZIP
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January 20th, 2003, 10:27 PM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Space Empires IV: AI Races/Ship Sets
Latest Da path B5 MOD AI (pre-gold):
1043094274.ZIP
My latest fixes:
Version B5-VI-Path-C:
1: Re-did settings for "engines per move" for all ships (B5 standard) to prevent range check errors.
2: Re-did minimum/desired speeds in most ships, again to halt range check errors.
3: Changed to "resource generation - organics as ability for armor (leaky) and loaded armor into all ships/bases/wp as a misc ability.
4: Re-set maximum number engines for baseship and heavy baseship to 100 in order to prevent range check errors.
5: Took out misc. ability "solar generation" from scouts, colony ships, population transports, repair tugs to prevent 2 or more reactors from being designed into ships by the AI.
6: Changed defense base misc. ability from "solar generation" to "combat movement" to prevent reactors from being designed and to add "station keeping engines" to the designs.
7: Added scatter pulse and quad pulse weapons to Dilgar (based on same weapons used by Llort) in components.txt file.
8: Hopefully I didn't forget something I did, my notes are not the best.
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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January 21st, 2003, 02:46 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Space Empires IV: AI Races/Ship Sets
This corrects the EA & Gaim AI_designcreation.txt typos and a new LNAW AI_Designcreation.txt
1043109898.ZIP
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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January 22nd, 2003, 06:24 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Space Empires IV: AI Races/Ship Sets
This hopefully fixes the spacing errors in the B5 data/components.txt file.
1043234622.ZIP
Replaces earlier one (still had an error).
[ January 22, 2003, 11:24: Message edited by: pathfinder ]
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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