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June 26th, 2004, 11:08 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AI Campaign => For a Challenging AI opponent
I also like to play AIC NO-WARP and sometimes even a Finite game with no AI bonus.
Agreed Oleg, the Srands Map is a fine No-Warp map.
Thanks for the tip - I will give a go with the MP* Option
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June 27th, 2004, 01:35 AM
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Corporal
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Re: AI Campaign => For a Challenging AI opponent
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June 27th, 2004, 05:42 PM
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Sergeant
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Re: AI Campaign => For a Challenging AI opponent
I lost the LAN game. I sided against with the new player against the AI and he back stabbed me and purged my home system. That�s what I get for allying with a stranger
The AIC MP* option is great the game really moves along at a fast pace and you only need 1 or 2 mp base space yards early in the game
Did you know the AI will place mines in your systems
[ June 27, 2004, 16:44: Message edited by: Grand Lord Vito ]
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June 27th, 2004, 11:58 PM
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Lieutenant Colonel
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Re: AI Campaign => For a Challenging AI opponent
Always be sure of those that enter your house GLV.
When gaming it is rare to have the total Ally - totally.
The increased yard rates is a sword that cuts both ways, you still need the materials available to sustain a production increase
A good example of this is the se4 Temporal Yards.
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June 30th, 2004, 03:25 PM
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Lieutenant Colonel
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Re: AI Campaign => For a Challenging AI opponent
I really did not like the AIC MP* Options for the NO-WARP solitaire game I just played against AI bonus of NONE. I was able to out tech them with the MP* Research facilities; perhaps, if the AI was LOW bonus then it may have been more of a challenge.
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July 3rd, 2004, 01:39 AM
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Sergeant
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by JLS:
=======================
New Ship Set Download contains:
NEW Generic Ships Set designed by ~ Trooper.
Se4 Hull Images by ~ QBrigid
Efficient Engine Images ~ Ed Kolis
More AI and other tweaks.
Lowered the cost of the basic Extraction Facilities - for a faster build and a somewhat quicker upgrade
Includes higher yield and less cost (Resource Extraction tech 4-9) Planet and System Resource Facilities.
Standard Repair Bays: repair components at se4 default. 3-5-8 and the MP* remains at 12
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We like the decreased cost in building the resources facilities in AIC v4.191A but not everybody in my LAN group wants to go into planetary engineering or astroid mining for that matter. They recommend raising the higher level Mining Facilities to produce more.
Mining III 600
Mining Complex 750
The MultiPlayer Megaplex at 1200 total resources generated per turn
RADS and Orgainics are ok.
Raise research a hair on the Agrarian and Mining Comunities.
With the changes that you made in the Psychic Intel you can change the roman numerals back.
Other then this we all think the MOD is great and I start a new LAN AIC game in the mourning
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July 3rd, 2004, 03:02 AM
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Lieutenant Colonel
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Re: AI Campaign => For a Challenging AI opponent
Give them what they want and be sure all the players files are exactly the same. Let me know in a few weeks how you make out - choose your allies well this time
We will also test the recommendations here.
The Intel Facility numerals are all set, thanks for the reminder
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July 3rd, 2004, 05:07 PM
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Lieutenant General
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Re: AI Campaign => For a Challenging AI opponent
Two points:
Dogscoff' site has Neostandard images for stock races. Why pack generic pictures into every race folder. Use the already existing race specific pictures !
I was fighting Terran and had a tough time till Terrans research Ionic pulse misiles. They are a joke !! Shield stop engine destroing weapons and the IPM staistics are abysmall. Please, restore rate 3 for firing. Heck, make it 2 or beef up other statistics like seeker resistance or damage.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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July 3rd, 2004, 08:23 PM
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Lieutenant Colonel
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Re: AI Campaign => For a Challenging AI opponent
I do not believe Neostandard has Scouts for all the se4 races, and at this point that is all the non-generic images AIC needs; also, at this time with regards to AIC hulls - there is no need for all the other very fine Images that Neostandard provides.
> dogscoffs Neostandard expansion site <
- - -
Actually, the Terrans do not research the Ionic missile until well after Baseships. And then it is only one IPM for Terran Destroyer or its KA Frigate
Thanks Oleg, I still need to refresh some of the AI Players Designs and Research files - I will make the Terrans and Sergetti first on the list - and take a hard look at the effectiveness of their overloading weapons.
[ July 03, 2004, 20:37: Message edited by: JLS ]
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July 3rd, 2004, 10:02 PM
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Lieutenant General
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Re: AI Campaign => For a Challenging AI opponent
True, but some images can be directly transfered to AIC. For example tiny transport -> starliner; tiny carrier -> escort carrier.
However, my major greep is that I had Neostandard installed in SEIV root directory and then suddenly new AIC images overwrite them
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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