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  #131  
Old June 6th, 2009, 03:16 PM

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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

Okay!

Right, I believe the pretenders failing may be to do with the mod having been double length. Those of you who had problems with your pretenders (Jotunheim, C'tis and Shinuyama) should recreate them with the attached mod, then post here to say that you've done so. To do that we'll obviously need a restart, sorry.

In the attached mod I've left everything else as Gregstrom had it. Having thought about it, I've concluded it's likely that the issue only affects *starting* games, not running them. So I will temporarily alter the server's copy for the game start to remove the offending spells, then put them back after its started.

Everyone should download the attached mod in any case.
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File Type: zip Unsanity2.zip (125.1 KB, 96 views)
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Last edited by llamabeast; June 6th, 2009 at 04:12 PM..
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  #132  
Old June 6th, 2009, 03:19 PM

llamabeast llamabeast is offline
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

You know, I think actually everyone should resubmit their pretender, having made it afresh with the new version of the mod, since there is every chance that others of them were broken but just did not exceed the points limit.
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  #133  
Old June 6th, 2009, 03:29 PM

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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

So, just to be clear, because I think I may have been confusing:

1) I've unstarted the game, and everyone needs to resubmit pretenders.

2) Everyone needs to use the mod posted just above, Unsanity2 (which I will also attach to the first post) to create their pretenders.

3) Then hopefully everything should be smooth. Please get your pretenders in quickly!

Gregstrom, I hope you don't mind me taking actions without your say so, I'm just trying to be helpful in getting the game started.
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  #134  
Old June 6th, 2009, 04:00 PM
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

Thanks Llama!

Still a problem thou, just downloaded the above mod and tried to recreate my pretender, was a Awake Black Dragon, its now gone back to a Grimreaper as a alternative shape, should be a death mage/necromancer. Grimreaper is obviously a bug as its too powerful.
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  #135  
Old June 6th, 2009, 04:10 PM

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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

Oh right, yes, whoops. Hang on and I'll reupload the mod.
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  #136  
Old June 6th, 2009, 04:13 PM

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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

Okay, I think I've fixed it, try again.
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  #137  
Old June 6th, 2009, 06:36 PM
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

Quote:
Originally Posted by llamabeast View Post
Okay, I think I've fixed it, try again.
Yep, working ok now as the chaos mage. I think I have been able to have the same pretender as before but 1 less path in W for some reason. Wierd but there you go...
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  #138  
Old June 6th, 2009, 06:43 PM

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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

Great.

If anyone has any spare time it might be worth PMing all the players to ask them to remake and resubmit their pretenders.
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  #139  
Old June 6th, 2009, 07:03 PM
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

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Originally Posted by llamabeast View Post
Great.

If anyone has any spare time it might be worth PMing all the players to ask them to remake and resubmit their pretenders.

Ok, done it. Only strabo I could not PM, as he does not want any apparently.

Hopefully most people will get there pretenders in by the end of Sunday, if we are lucky.
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  #140  
Old June 7th, 2009, 05:00 AM

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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

Awesome, thanks Meglo!
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