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February 7th, 2009, 10:40 AM
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Corporal
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Join Date: Nov 2006
Location: Boston The Athens of America
Posts: 143
Thanks: 7
Thanked 10 Times in 1 Post
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Re: MA Newbie game - Faltering_Steps - Running
Well Lingchih I was really after everyone else. You lost about 1/4 of the heretics killed this turn. Quite a nasty spell indeed.
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February 9th, 2009, 10:50 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: MA Newbie game - Faltering_Steps - Running
Interesting game. It seems there will be like 3 (or maybe 4) superpowers when all the indies and AI nations have been conquered. Should be quite a firefight at the end.
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February 11th, 2009, 12:18 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: MA Newbie game - Faltering_Steps - Running
Turn 40. We can go to 72 hour host now if anyone wants to do so. I think it would be a mistake though. I think we need to keep interest up in the game, since we are down to four players.
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February 11th, 2009, 01:47 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
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Re: MA Newbie game - Faltering_Steps - Running
Quote:
Originally Posted by Lingchih
Turn 40. We can go to 72 hour host now if anyone wants to do so. I think it would be a mistake though. I think we need to keep interest up in the game, since we are down to four players.
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I am definately in favor of a switch to 72 hours. Especially with soon 40-50 provinces each to manage and with my busy schedule. I don't lose interest because of time. Though, I can understand it if you'd rather wait till we finish off Ulm and R'lyeh before making the switch to enable quickhost to work as intended.
I for one would prefer more time though, as I'm barely able to get in my turns as it is.
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February 11th, 2009, 02:02 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: MA Newbie game - Faltering_Steps - Running
Switch to 72 hour host it is then.
Please, everyone, remember the game.
Last edited by Lingchih; February 11th, 2009 at 02:16 AM..
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February 11th, 2009, 09:57 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: MA Newbie game - Faltering_Steps - Running
I'll switch it right after this turn. I don't want to add another 72 hours onto this turn (which is how it works).
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February 14th, 2009, 06:51 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: MA Newbie game - Faltering_Steps - Running
Volunteers have been found, and R'lyeh and Ulm will be set to AI (in fact, R'lyeh is already AI - VFB is fast!).
Prepare yourselves. The AI is dumb, but it will be rich.
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February 15th, 2009, 11:56 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: MA Newbie game - Faltering_Steps - Running
Yeah Baby! Now we got us a game. Shin's unkillable Wyrm pretender annihilated my storming force, Ulm has busted out, and R'lyeh is on the move (on me no less). Now this is more like it.
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February 15th, 2009, 06:48 PM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
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Re: MA Newbie game - Faltering_Steps - Running
Quote:
Originally Posted by Lingchih
Yeah Baby! Now we got us a game. Shin's unkillable Wyrm pretender annihilated my storming force, Ulm has busted out, and R'lyeh is on the move (on me no less). Now this is more like it.
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Thanks a bunch!
I'd rather have my armies where they are needed most: sitting on your border!
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February 18th, 2009, 11:33 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: MA Newbie game - Faltering_Steps - Running
Arco has staled. Please do not stale again Arco. I can delay the game if needed. Just ask. We are down to four, with easy AI nations to pick off (well, relatively easy). I'd like to keep us all in the game.
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