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  #131  
Old February 7th, 2009, 10:40 AM
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Default Re: MA Newbie game - Faltering_Steps - Running

Well Lingchih I was really after everyone else. You lost about 1/4 of the heretics killed this turn. Quite a nasty spell indeed.
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  #132  
Old February 9th, 2009, 10:50 PM
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Default Re: MA Newbie game - Faltering_Steps - Running

Interesting game. It seems there will be like 3 (or maybe 4) superpowers when all the indies and AI nations have been conquered. Should be quite a firefight at the end.
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  #133  
Old February 11th, 2009, 12:18 AM
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Default Re: MA Newbie game - Faltering_Steps - Running

Turn 40. We can go to 72 hour host now if anyone wants to do so. I think it would be a mistake though. I think we need to keep interest up in the game, since we are down to four players.
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  #134  
Old February 11th, 2009, 01:47 AM
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Default Re: MA Newbie game - Faltering_Steps - Running

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Originally Posted by Lingchih View Post
Turn 40. We can go to 72 hour host now if anyone wants to do so. I think it would be a mistake though. I think we need to keep interest up in the game, since we are down to four players.
I am definately in favor of a switch to 72 hours. Especially with soon 40-50 provinces each to manage and with my busy schedule. I don't lose interest because of time. Though, I can understand it if you'd rather wait till we finish off Ulm and R'lyeh before making the switch to enable quickhost to work as intended.

I for one would prefer more time though, as I'm barely able to get in my turns as it is.
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  #135  
Old February 11th, 2009, 02:02 AM
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Default Re: MA Newbie game - Faltering_Steps - Running

Switch to 72 hour host it is then.


Please, everyone, remember the game.

Last edited by Lingchih; February 11th, 2009 at 02:16 AM..
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  #136  
Old February 11th, 2009, 09:57 PM
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Default Re: MA Newbie game - Faltering_Steps - Running

I'll switch it right after this turn. I don't want to add another 72 hours onto this turn (which is how it works).
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  #137  
Old February 14th, 2009, 06:51 PM
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Default Re: MA Newbie game - Faltering_Steps - Running

Volunteers have been found, and R'lyeh and Ulm will be set to AI (in fact, R'lyeh is already AI - VFB is fast!).

Prepare yourselves. The AI is dumb, but it will be rich.
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  #138  
Old February 15th, 2009, 11:56 AM
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Default Re: MA Newbie game - Faltering_Steps - Running

Yeah Baby! Now we got us a game. Shin's unkillable Wyrm pretender annihilated my storming force, Ulm has busted out, and R'lyeh is on the move (on me no less). Now this is more like it.
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  #139  
Old February 15th, 2009, 06:48 PM
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Default Re: MA Newbie game - Faltering_Steps - Running

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Originally Posted by Lingchih View Post
Yeah Baby! Now we got us a game. Shin's unkillable Wyrm pretender annihilated my storming force, Ulm has busted out, and R'lyeh is on the move (on me no less). Now this is more like it.
Thanks a bunch!

I'd rather have my armies where they are needed most: sitting on your border!
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  #140  
Old February 18th, 2009, 11:33 PM
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Default Re: MA Newbie game - Faltering_Steps - Running

Arco has staled. Please do not stale again Arco. I can delay the game if needed. Just ask. We are down to four, with easy AI nations to pick off (well, relatively easy). I'd like to keep us all in the game.
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