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  #131  
Old March 25th, 2007, 06:03 PM

Methel Methel is offline
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Default Re: Turn 16

ah well, hes as good as dead anyways. Look to the sea... Look to the sea and know terror!
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  #132  
Old March 25th, 2007, 07:27 PM

Szumo Szumo is offline
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Default Re: Turn 16

So the whole sea will belong to Ocenia soon?

This is a little unsettling.
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  #133  
Old March 25th, 2007, 07:29 PM

johnarryn johnarryn is offline
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Default Re: Turn 16

Atreides has returned and has resumed control of Niefelheim.
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  #134  
Old March 25th, 2007, 07:38 PM

Szumo Szumo is offline
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Default Turn 22

Btw CyborgMoses, i'm curious if you consider using 50 fire gems to kill 25 light cavalry, worth 500 gold total, a worthwhile trade?

I understand you might have felt a little nervous in last few turns, but wouldn't alchemizing those and buying more forces instead be a better choice?
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  #135  
Old March 25th, 2007, 11:03 PM
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CyborgMoses CyborgMoses is offline
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Default Re: Turn 22

Huh? I haven't faced any light cavalry at all. Perhaps you have me confused with someone else?
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  #136  
Old March 26th, 2007, 02:51 AM

Szumo Szumo is offline
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Default Re: Turn 22

Indeed i have, nevermind. Abyssia and Agartha sound so alike
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  #137  
Old March 30th, 2007, 11:33 PM
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CyborgMoses CyborgMoses is offline
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Default Re: Turn 22

And that's it for me, I guess. I wish that the cold aura effect wasn't so ridiculously resource-hogging; I can't even view my final battle, as it was taking five minutes per round to display. I did watch far enough, though, to see my pretender run out of orders on the sixth turn... and promptly start casting Blade Wind, when I had just barely finished researching Falling Fires in time for the battle specifically so that he could cast it. Way to go, Hollow Ataraxia. I guess the thing I did that contributed the most to killing me was placing the hundred Magma Children that I had summoned while under siege behind my other troops, with the expectation that the giants would have slaughtered everything else by the time they arrived at the front lines; they wound up smothering all my guys to death as they sat, waiting, behind the lions, cave drakes and earth elementals. I have no idea how they fared once they did reach the enemy, but apparently it wasn't good enough to keep my army from breaking and running. Do you have any idea what the casualties were like on your side, Atreides? I'd like to know how far my boys managed to carve into your fighting glacier before succumbing, and there aren't any after-action reports on castle fights.
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  #138  
Old March 30th, 2007, 11:44 PM

tromper tromper is offline
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Default Re: Turn 22

I witnessed the battle, and Agartha did well. There was no overcoming the regeneration of the giants. Fire clouds and other attempts to damage them had no chance when they're gaining 4hp per turn and have a large amount of hitpoints. Awesome job with rust mist and darkness though. I learned a lot. Thank goodness I have scouts. Frankly, I don't think there's a proper counter to Nief (if there is, I'd love to hear one), but then again, I'm a moronic newbie.
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  #139  
Old March 31st, 2007, 01:40 AM

GameExtremist GameExtremist is offline
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Default Re: Turn 22

Raiding works well, basically you have to starve them so that they can't throw hordes of those nasty giants at you.
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  #140  
Old March 31st, 2007, 04:35 PM

johnarryn johnarryn is offline
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Default Re: Turn 22

I would like to return the game to a hosting every 24 hours... please let me know if you will have difficulty with this speed.
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