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March 25th, 2007, 06:03 PM
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Corporal
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Join Date: Feb 2007
Posts: 167
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Turn 16
ah well, hes as good as dead anyways. Look to the sea... Look to the sea and know terror!
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March 25th, 2007, 07:27 PM
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Sergeant
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Join Date: Jan 2007
Location: Poznań, Poland
Posts: 340
Thanks: 1
Thanked 5 Times in 4 Posts
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Re: Turn 16
So the whole sea will belong to Ocenia soon?
This is a little unsettling.
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March 25th, 2007, 07:29 PM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Turn 16
Atreides has returned and has resumed control of Niefelheim.
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March 25th, 2007, 07:38 PM
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Sergeant
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Join Date: Jan 2007
Location: Poznań, Poland
Posts: 340
Thanks: 1
Thanked 5 Times in 4 Posts
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Turn 22
Btw CyborgMoses, i'm curious if you consider using 50 fire gems to kill 25 light cavalry, worth 500 gold total, a worthwhile trade?
I understand you might have felt a little nervous in last few turns, but wouldn't alchemizing those and buying more forces instead be a better choice?
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March 25th, 2007, 11:03 PM
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Sergeant
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Join Date: Apr 2005
Location: Silent Hill
Posts: 206
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Turn 22
Huh? I haven't faced any light cavalry at all. Perhaps you have me confused with someone else?
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March 26th, 2007, 02:51 AM
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Sergeant
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Join Date: Jan 2007
Location: Poznań, Poland
Posts: 340
Thanks: 1
Thanked 5 Times in 4 Posts
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Re: Turn 22
Indeed i have, nevermind. Abyssia and Agartha sound so alike
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March 30th, 2007, 11:33 PM
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Sergeant
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Join Date: Apr 2005
Location: Silent Hill
Posts: 206
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Turn 22
And that's it for me, I guess. I wish that the cold aura effect wasn't so ridiculously resource-hogging; I can't even view my final battle, as it was taking five minutes per round to display. I did watch far enough, though, to see my pretender run out of orders on the sixth turn... and promptly start casting Blade Wind, when I had just barely finished researching Falling Fires in time for the battle specifically so that he could cast it. Way to go, Hollow Ataraxia. I guess the thing I did that contributed the most to killing me was placing the hundred Magma Children that I had summoned while under siege behind my other troops, with the expectation that the giants would have slaughtered everything else by the time they arrived at the front lines; they wound up smothering all my guys to death as they sat, waiting, behind the lions, cave drakes and earth elementals. I have no idea how they fared once they did reach the enemy, but apparently it wasn't good enough to keep my army from breaking and running. Do you have any idea what the casualties were like on your side, Atreides? I'd like to know how far my boys managed to carve into your fighting glacier before succumbing, and there aren't any after-action reports on castle fights.
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March 30th, 2007, 11:44 PM
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Corporal
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Join Date: Jan 2004
Location: Portland, OR USA
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 22
I witnessed the battle, and Agartha did well. There was no overcoming the regeneration of the giants. Fire clouds and other attempts to damage them had no chance when they're gaining 4hp per turn and have a large amount of hitpoints. Awesome job with rust mist and darkness though. I learned a lot. Thank goodness I have scouts. Frankly, I don't think there's a proper counter to Nief (if there is, I'd love to hear one), but then again, I'm a moronic newbie.
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March 31st, 2007, 01:40 AM
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Sergeant
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Join Date: Feb 2007
Location: Newcastle, Australia
Posts: 246
Thanks: 12
Thanked 0 Times in 0 Posts
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Re: Turn 22
Raiding works well, basically you have to starve them so that they can't throw hordes of those nasty giants at you.
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March 31st, 2007, 04:35 PM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Turn 22
I would like to return the game to a hosting every 24 hours... please let me know if you will have difficulty with this speed.
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