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  #131  
Old February 15th, 2010, 10:41 AM
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Default Re: Avernum, Crystal Souls v1.5 UPDATE

It's of course ok with me if you do it on your own, I was under the vague compulsion to try and make a modpack out of Amos mods, updating them in the process, but I'd rather wait to be sure he won't show up again.

So PM me if you still want me to do some stuff.
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  #132  
Old February 15th, 2010, 11:09 AM

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Default Re: Avernum, Crystal Souls v1.5 UPDATE

I suggest a new thread, so you can stick updates on the first post and edit it as needed.

Regarding permissions, it was along the lines of 'as long as you don't profit from my IP I don't care'. I only asked about stuff from the exile series (inc blades of exile).
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  #133  
Old February 15th, 2010, 10:29 PM
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Default Re: Avernum, Crystal Souls v1.5 UPDATE

Okay. Will do.
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  #134  
Old February 16th, 2010, 10:42 AM
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Default Re: Avernum, Crystal Souls v1.5 UPDATE

So here we go : the file attached is normally compatible with :

Ogre
Lizardmen
Skaven
CBM
Bretonnia
Tomb kings
Wood elves

Basically I just changed monster id numbers from 27xx to 29xx.

I have yet to do some tests, will proceed to those soonish.
Attached Files
File Type: 7z Avernum2.7z (11.3 KB, 112 views)
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Last edited by Humakty; February 16th, 2010 at 11:00 AM..
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  #135  
Old February 16th, 2010, 10:48 AM

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Default Re: Avernum, Crystal Souls v1.5 UPDATE

Normally compatible...?
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  #136  
Old February 16th, 2010, 10:49 AM

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Default Re: Avernum, Crystal Souls v1.5 UPDATE

I think I have excel sheets with the id ranges for all my mods, which might be of help. I could post them up if it's still needed.

Anyway.

I officially hand over the entirety of Avernum to Globu.

The only thing I ask is that you make it clear I am no longer the author, so I don't get asked about changes made in future versions.
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  #137  
Old February 16th, 2010, 11:02 AM
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Default Re: Avernum, Crystal Souls v1.5 UPDATE

Well, I say 'normally' because I'm not very sure of myself, see when I was a child............................................. .................................................. .................................................. .................................................. ......................................and then she flew out of the window.

Is it all clear now ?
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  #138  
Old February 16th, 2010, 12:39 PM

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Default Re: Avernum, Crystal Souls v1.5 UPDATE

More or less :P
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  #139  
Old February 16th, 2010, 12:48 PM
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Default Re: Avernum, Crystal Souls v1.5 UPDATE

Makes perfect sense to me.
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  #140  
Old February 16th, 2010, 01:20 PM
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Default Re: Avernum, Crystal Souls v1.5 UPDATE

Globu, in case you hadn't noticed it already : The file in post 134 should work with the mods whom's list you'll find in the very same post.
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