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  #131  
Old December 11th, 2006, 01:07 AM
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Dragonninjaakira Dragonninjaakira is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

NOOOO!!! I staled and my provinces got conquered...and i'm under seige in my home province!!!! Godamn you NFL! Oh well, I learned my noob lesson.
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  #132  
Old December 11th, 2006, 04:01 AM

Sheap Sheap is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

You and Jay Cutler both!
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  #133  
Old December 11th, 2006, 03:39 PM

Votan Votan is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

Sorry Dragonninjaakira... this is a game only, i hope you are not bad.
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  #134  
Old December 11th, 2006, 04:21 PM

Ironhawk Ironhawk is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

[quote]
Dragonninjaakira said:
NOOOO!!! I staled and my provinces got conquered...and i'm under seige in my home province!!!! Godamn you NFL! Oh well, I learned my noob lesson. /quote]

Who is seiging you?
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  #135  
Old December 11th, 2006, 04:56 PM
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Default Re: Concepts of Creation: Conceptual Balance (sign

I think we should gang the sieger.
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  #136  
Old December 11th, 2006, 11:05 PM
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Dragonninjaakira Dragonninjaakira is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

Those infernal Abysians! And I don't mind getting beat this early i'm sure a new game will start up again soon.
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  #137  
Old December 12th, 2006, 12:42 AM

GwyrgynBlood GwyrgynBlood is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

Oops, must have staled last turn. Weird. Now I've got big dudes knocking at my door.

Should have played some test games or something before I jumping into this game with the mod ... things are not going well.

Are we playing with low income on? I seemed to get stuck with retardedly low income provinces nearby. Plus my income in my main province dropped like a rock for no reason for a turn or two. Still have no idea what was up with that.
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  #138  
Old December 12th, 2006, 12:58 AM

Sheap Sheap is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

You did in fact stale last turn, as did Abysia.

Income is the default 100%. If you are used to games with income increased, it can seem a little low. Also, farmland produces the most income, with plains next, then forests/hills, and finally mountain, waste, and swamp all produce very little income. On the other hoof, the rougher terrains all are more likely to have magic sites, and Arco is exceptionally good at finding magic sites.

If you had an unrest-causing event (or overtaxed without patrolling) you can get unrest in your home province, which will cut your income dramatically. It's not 100% linear, even a little unrest causes a lot of income loss. Patrolling and cutting taxes will drop unrest, but these have their own disadvantages - patrolling kills population and ties up your troops, and lowering taxes causes a short-term revenue drop.

If you have left the taxes alone, and something in your home province causes unrest, the game will automatically drop the tax rate to get unrest back to 0. That seems like the most likely cause of a temporary income loss.

Looking at the charts, your income is exceptionally low, but it wasn't always. Your income is considerably lower than it was at the start of the game, so your unrest situation must be awful.

Especially early in the game, your home province is a huge portion of your economy, so if someone is sieging your capital, you will lose most of your income.
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  #139  
Old December 12th, 2006, 12:19 PM

calmon calmon is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

A question to victory points:

Why not playing with 60% VP to win the game?

With 40% there is a big chance that the game is undecided and ended with someone luckyly get the 40% first because he has more VP provinces surround. I mean there is normally a great endgame often with only 2 players left (at least the dom2 games i was in). The VP should only prevent that we've to conquer 100% of the provinces to win. But 40% is not the dominance in which i would declare a winner.
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  #140  
Old December 12th, 2006, 12:33 PM

Folket Folket is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

If you like game where we fight til one loner remains, perhaps you should setup such games. I find that 40% VPs are to much.
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