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  #131  
Old March 10th, 2006, 05:34 PM

quantum_mechani quantum_mechani is offline
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Default Re: CB 5.4

Again, no updated readme, so here are some highlights of the new version:

*Banes, wights, reanimation, and bog beasts cheaper.

*Spectres and black servants slightly more expensive

*Summon shade beasts cheaper and more research

*Lesser elementals are now conjuration one

*Wild Growth needs less research

*Vine ogres 2 gems, back to 5 protection

*Seldom used high level spells like doom, quickening, wailing winds, wind of death, siege golem, juggernaut and carrion reanimation made less research

*Golems require higher research (to balance out juggernaut and siege golem moving down in research)

*Improved cross breeding cheaper

*Nerfs on soul contacts, vampire lords, and fever fetishes toned down

*Call horror and lesser horror cheaper, send lesser horror cheaper

*Agony 100 precision and needs only blood one

*Flames from the sky lightly more expensive, and murdering winter slightly more research

*Shimmering fields, flame storm and niefel flames less research; wrathful skies fire storm more research

*7-9 armor light infanty and militia more expensive

*Ulm black lords and lord guardians have standards

*Resource bug fixed

*Shark knight bug fixed
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  #132  
Old March 10th, 2006, 07:23 PM

shovah shovah is offline
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Default Re: CB 5.4

i like me the sounds of those
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  #133  
Old March 10th, 2006, 10:55 PM
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Default Re: CB 5.4


Any adjustment for Baleful Star ?
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  #134  
Old March 11th, 2006, 11:02 AM

shovah shovah is offline
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Default Re: CB 5.4

i was wondering the same thing
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  #135  
Old March 11th, 2006, 02:27 PM

quantum_mechani quantum_mechani is offline
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Default Re: CB 5.4

Yes, it is now 5 gems.
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  #136  
Old March 11th, 2006, 06:29 PM

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Default Re: CB 5.4

good, seems more worthy of its effect (with the unmodded cost at 13 gems iirc)
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  #137  
Old March 16th, 2006, 09:43 PM
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Default Changes between 5.4 and 5.2

Here is a list of changes between 5.4 and 5.2 that I compiled. Most of these are changes to the base, or tweaks. Enjoy!
Attached Files
File Type: rtf 411787-ChangesCB5_4.rtf (4.3 KB, 338 views)
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  #138  
Old March 24th, 2006, 09:02 PM

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Default Re: Changes between 5.4 and 5.2

can i suggest lowering the robe of invunerabilitys cost a little (by 10-20 gems maybe) because i know it makes who-ever wears it really tough but for 80 gems i dont think anyone makes them. ever.
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  #139  
Old March 24th, 2006, 10:05 PM
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Default Re: Changes between 5.4 and 5.2

unless they are hella holding dwarven hammers and maybe on a construction site, and maybe a smith/cyclops of some sort
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  #140  
Old March 24th, 2006, 10:18 PM

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Default Re: Changes between 5.4 and 5.2

smith with hammer of the forge lord, in that very hard to find site with 50% const bonus with forge of the ancients up. thats 125% bonus before adding the forge of the anciens
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