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  #131  
Old October 23rd, 2004, 11:56 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Noted. Thanks.
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  #132  
Old October 24th, 2004, 02:12 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Quote:
Alneyan said:
On the matter of psionics: am I dumb, or is the list of psionic powers in OpenRPG very different from the SRD? I cannot seem to be able to choose a discipline either. For the moment being, I have put my powers in the Magic part of the inventory (it isn't as if I had any magic item to fill in that part of the sheet for now), but it isn't exactly intended to be so.
OpenRPG has not been updated from 3.0 to 3.5, and psionics was changed quite a bit in that transition. For my psion in the other game, I had to edit the xml files (C:\Program Files\OpenRPG\data\dnd3e\dnd3epowers.xml on my machine) to manually add my chosen powers to the list. You will also have to manually subtract power points whenever you augment a power.
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  #133  
Old October 24th, 2004, 05:53 AM

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Default Re: OT: Narf has gone looney and wants to GM.(Edit

sorry folks i never played d&d (at all) and i can't figure out what should i do - i have openrpg 1.6.1 running but i can't find where to create a character - or should i create some kind of virtual character? also - i can't find 'looney' server

i will appreciate if someone can come to #spaceempires @ freenode and teach me :-)
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  #134  
Old October 24th, 2004, 06:36 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Hey, someone with even more trouble than I with OpenRPG! (Even with my 18 Intelligence, it was quite a long time because I get the thing to work. What? Is it only my character that has 18 Intelligence? A shame)

So, you should download the SDR, as linked below by Narf (http://www.wizards.com/D20/article.asp?x=srd35), and use it to answer your questions regarding the rules. It doesn't lack too much, and should be enough if you don't know much about D&D rules.

As for OpenRPG itself: Fyron wrote a nice help about how to create a character, quoted below.

Quote:

1. In the Game Tree section at the top left corner, expand OpenRPG 1.6.1 (click on the little plus next to it).
2. Expand Templates.
3. Expand Tools.
4. Look for 3rd Edition Character Tool. Double click on it, or right click and select Use. It will add a new item at the top of Game Tree entiled 3rd Edition Character Tool.
5. Right click on this new item and select Design, Or double click on it.
6. Now you can fill out the sheet.
Once you are done, you should see a long form with several tabs. Take a deep breath, and start filling; when you need to throw the dice, you can use OpenRPG itself to do so (in the bottom right corner).

Assuming you have managed to get a character up and running, you should indeed browse servers, and you will see the Looney server when it is up (Jack has taken it down after the session). The room D&D would appear on the right, and it would ask you for the password "cheese". You will then appear as a nameless player, and you should change your nick, as with IRC.

Besides this, you should note you can make a roll for anything by expanding your character sheet, and selecting the item(s) you wish to roll. So, if you want to make an attack roll, you will want to open Combat, Weapons and right-click on your weapon of choice. Likewise, a Wisdom check to make clear all of my rambling above would be done by going to Stats & Abilities, right click on Wisdom.

Narf, do you really need my powers directly in the .xml, or would it be fine with you if I kept them in another node? I believe it would be clearer with the whole augmentation process if they were in their own section, like equipment. And since it has been agreed upon, I will take Mind Thrust as an added bonus; 4-40 damage if I expand my whole mind power at once. An added safety against the standard accidents of adventuring (angry, and hungry, orcs, partners lacking an IFF system, and so needing a lesson, and the like).

Jack, would you have loved to have a pestering Psion gloating at you, while saying she has the solution, but doesn't quite want to share it yet?
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  #135  
Old October 24th, 2004, 07:46 AM

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Default Re: OT: Narf has gone looney and wants to GM.(Edit

ah this sounds pretty hard for me to understand :-) after i read all these i'll come again
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  #136  
Old October 24th, 2004, 04:45 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Hey all - Chances are I won't be able to attend the gaming session this coming Saturday - there is some work I need to help out with at Church. I should still be able to run the server, however, starting sometime between 7-8 am PST.
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  #137  
Old October 24th, 2004, 05:27 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Quote:
Alneyan said:And since it has been agreed upon, I will take Mind Thrust as an added bonus; 4-40 damage if I expand my whole mind power at once. An added safety against the standard accidents of adventuring (angry, and hungry, orcs, partners lacking an IFF system, and so needing a lesson, and the like).
Um, you're still 1st level, right? That means you can't spend more than 1 power point on any single manifestation of a power until you level up.
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  #138  
Old October 25th, 2004, 06:33 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Run Douglas, lest you fall prey to the wrath of my Appalling Psion for having shattered her dreams!

My Charisma 4, and Bad Attitude +1 aside, thanks for reminding me about this little detail, which I had fully forgotten (selective memory and all). I guess I will have to settle for a succession of weaker Mind Thrusts then.

On the matter of disponibilities: as usual, my computer is prone to be against playing D&D, and have a wide array of weapons at its disposal to ensure I won't come anywhere near the D&D game. As such, I might not manage to get to a session, without being able to give a preliminary warning. If it does happen, you should assume I am MIA until proof of the contrary can be produced, while my character is roaming about, and preaching her positive outlook about life on another party of adventurers. It is not too likely that I will have to miss a session because of such problems, but we all know what "not too likely" actually means.
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  #139  
Old October 25th, 2004, 07:20 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Mind Thrust? Ok.
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  #140  
Old October 28th, 2004, 03:28 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Ok, next session looks like Alneyan and Eorg.

The question I want to ask is, if Alneyan can't show up, do we go ahead anyway?
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