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January 30th, 2003, 07:10 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Space Empires IV: Data/Sound/Graphic
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Things you want:
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February 1st, 2003, 01:33 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Space Empires IV: Data/Sound/Graphic *DELETED*
Post deleted by Mephisto
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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February 4th, 2003, 10:20 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Space Empires IV: Data/Sound/Graphic
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Things you want:
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February 8th, 2003, 12:35 AM
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Second Lieutenant
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Join Date: Sep 2001
Location: Vancouver WA
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Re: Space Empires IV: Data/Sound/Graphic
AST Mod Home Page.
Atrocities Star Trek Mod Full V1.6
Be sure to download the Image Mod and install it according to its instructions. Also read the Readme files (HTML) for the AST Mod.
AST Mod Light v1.6
Be sure to download both the Image Mod and the AST Addon Pack and install occording to instructions.
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February 8th, 2003, 04:18 AM
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Major
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Join Date: Oct 2002
Location: Irving, TX
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Re: Space Empires IV: Data/Sound/Graphic *DELETED*
Post deleted by Mephisto
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February 13th, 2003, 07:45 PM
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Corporal
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Join Date: Jul 2002
Posts: 62
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Re: Space Empires IV: Data/Sound/Graphic
So here's the data files to the projected StormCrow Expansion Mod. They're not completely finished, but I've run out of inspiration for now.
1045158285.zip
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If one binds one's heart firmly and imprisons it one can allow one's spirit many liberties: I have said that before. But no one believes it if he does not already know it...
-Friedrich Nietzsche
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February 13th, 2003, 11:16 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Space Empires IV: Data/Sound/Graphic
Two new sets of design names:
Business - terms from business, economics, and marketing
Hyboria - places in Robert E. Howard's Conan the Barbarian stories
[ February 13, 2003, 21:17: Message edited by: capnq ]
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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February 14th, 2003, 02:05 AM
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Major
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Join Date: Jan 2003
Location: Oslo, Norway
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Re: Space Empires IV: Data/Sound/Graphic *DELETED*
Post deleted by Mephisto
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Never trust a cop with rubber gloves.
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February 14th, 2003, 03:09 AM
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Corporal
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Join Date: Jan 2003
Location: Buenos Aires, Argentina
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Re: Space Empires IV: Data/Sound/Graphic
Hello:
Here is my X-Com mod ideas little file,just a humble start, but...
1045184754.zip
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February 14th, 2003, 03:23 AM
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Corporal
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Join Date: Jan 2003
Location: Buenos Aires, Argentina
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Re: Space Empires IV: Data/Sound/Graphic
Again!
Sorry, but I dont know yet to post to uploads in the same message. So, this one is about the modifications I made, some original and other shamelessly copied from other mods, based in Proportions Mod. In the log file are given all the sources where the different items where taken from.
Please! I will give Full credit to the authors, in case someone feels angry about this, bear in mind that its a file I changed for my exclusive personal use and for learning a little about modding this marvelous game. In any case I will take credit for what I haven�t done, nor make a "self mod" only changing some file title world.
By the way: Thanks to everyone who made the different and all marvelous and ingeniously thought mods (PvK, SJ, Mephisto, and a long etc...) Really, to browse inside the txt files and little by little understanding what each one of you wanted to "model" in components and units was a very enjoyable and instructive passtime. I think I spent more time doing this, than playing the game itself! Please don�t feel abused! and keep the good work.
Well, finally this is the link to upload de details about my personal Proportions based game files.
1045185102.zip
Thanks for your attention, feedback is very wellcome!
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