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  #121  
Old August 7th, 2011, 08:00 AM

ghoul31 ghoul31 is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

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Originally Posted by Louist View Post
Quote:
Originally Posted by Olm View Post
But as I just have seen in the Hall of Fame, the Prince of Death just went to hell. How did that happen?
Arco resumed his attack on me, so I sent my Prince to continue his harassment and liberation of provinces. Unfortunately for him, Pan's Gorgon routed a number of units, most notably Arco's Son of Titan into the province I was attack. His hero sword made rather short work of our poor Prince, dealing 45 damage a blow.

I took A water province with 0 income. oh no. I think thats a good reason to join forces with pangea and let him win the game. LOL
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  #122  
Old August 7th, 2011, 09:18 AM

Olm Olm is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

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I took A water province with 0 income. oh no. I think thats a good reason to join forces with pangea and let him win the game. LOL
???
We have dead seas, so all water provinces have income 0.
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  #123  
Old August 7th, 2011, 01:41 PM

Louist Louist is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

That water province was still a sovereign state of Ulm
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  #124  
Old August 7th, 2011, 03:21 PM
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Samhain Samhain is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

Well, my little 3G doohickey is not small-town of Northern Michigan compatible. So, I am calling in my sub, buzzsaw. Have fun, everyone.
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  #125  
Old August 8th, 2011, 02:34 PM

Valerius Valerius is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

Welcome to the game buzzsaw! I've changed Eriu to your email address and you should be receiving your first turn shortly. If for some reason it doesn't arrive you can go to the llamaserver and request a turn resend.
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  #126  
Old August 8th, 2011, 05:43 PM

Olm Olm is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

@arco
If you want to coordinate actions, send me a Personal Message.
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  #127  
Old August 9th, 2011, 01:53 AM

Valerius Valerius is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

Pangaea discovered several groups of troublemakers sneaking around its territory this month. Unfortunately these were not the "artists" that have plagued Ulm (and that we know are sneaking around in our territory as well) but heavily armed bandits that slaughtered the provincial defense. These thugs will undoubtedly sneak away to avoid retaliation but Pangaea vows they will be uncovered again - and next time they will face the might of the Pangaean military, not just untrained militia.
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  #128  
Old August 9th, 2011, 11:51 AM

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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

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Pangaea discovered several groups of troublemakers sneaking around its territory this month.
Those were no troublemakers and gave no reason to be attacked.

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Originally Posted by Valerius View Post
Unfortunately these were not the "artists" that have plagued Ulm (and that we know are sneaking around in our territory as well) but heavily armed bandits that slaughtered the provincial defense.
They were suddenly attacked by horrific, winged beasts.
So what should they do, but defend themselves?
Fortunately those winged creatures looked more horrific than they turned out to be in battle. They died rather easily when properly treated with greatswords.

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These thugs will undoubtedly sneak away to avoid retaliation but Pangaea vows they will be uncovered again - and next time they will face the might of the Pangaean military, not just untrained militia.
Perhaps Pangaean province defence should not look too thoroughly, otherwise Pangaea could end up much shorter on provinces than before.
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  #129  
Old August 9th, 2011, 04:30 PM

buzzsaw buzzsaw is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

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Originally Posted by Valerius View Post
Welcome to the game buzzsaw! I've changed Eriu to your email address and you should be receiving your first turn shortly. If for some reason it doesn't arrive you can go to the llamaserver and request a turn resend.
Thanks!

Got the turn file, but had to do some major updating to my Dom3 game files. I hadn`t played in awhile so I was way out of date.
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  #130  
Old August 9th, 2011, 06:44 PM

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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

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Thanks!

Got the turn file, but had to do some major updating to my Dom3 game files. I hadn`t played in awhile so I was way out of date.
Welcome!
Be sure to use the CBM version after the latest patch (Link can be found in this thread.)

And I don't know how much Samhain told you, but Pangaea are the evil ones.

Have fun!
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