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  #121  
Old June 14th, 2011, 11:42 AM

PriestyMan PriestyMan is offline
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Default Re: MA Mod Nation Combined Game - Testing Grounds - Running

is there any chance of you finding a temp sub? come on irc maybe today and ask around. Anyways, if others are ok with it, i can add the delay
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  #122  
Old June 14th, 2011, 04:42 PM
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Ragabash Ragabash is offline
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Default Re: MA Mod Nation Combined Game - Testing Grounds - Running

I have a friend, how to redirect all the e-mails to him?
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  #123  
Old June 14th, 2011, 05:10 PM

Psycho Psycho is offline
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Default Re: MA Mod Nation Combined Game - Testing Grounds - Running

PM me with the friend's email address and your nation
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  #124  
Old June 24th, 2011, 08:25 PM

Psycho Psycho is offline
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Default Re: MA Mod Nation Combined Game - Testing Grounds - Running

Sorry everybody, first llamaserver broke and then I was away for a week.
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  #125  
Old July 9th, 2011, 03:41 AM
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attackdrone attackdrone is offline
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Default Re: MA Mod Nation Combined Game - Testing Grounds - Running

We've started back up, but there have been a few stales (Pythium, R'lyeh, and Haida Gwaii).

Is anyone having trouble with the new patch and mods? Llamabeast emailed out links to updated versions of the mods which were incompatible (CBM).
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  #126  
Old July 10th, 2011, 04:16 PM

Executor Executor is offline
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Default Re: MA Mod Nation Combined Game - Testing Grounds - Running

Hello everyone, sorry I vanished as I did a while back, it rather was unexpected.

Leave it to a government firm to make a 5 minute job into a two months torture, and than finally after pulling strings (cause you can't get a straight answer) be told that the job won't be done due to technical difficulties which they actually caused, and illegally as it seems too...

Anyway, I did give Psycho the admin code to the game as a precaution so I hope there wasn't much trouble on my behalf.

Psycho gave Haida Gwaii back to me now, however I'll add a 24h delay on the current turn for me as it hosts at around 12h roughly, hope that's ok.
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  #127  
Old July 10th, 2011, 04:59 PM

PriestyMan PriestyMan is offline
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Default Re: MA Mod Nation Combined Game - Testing Grounds - Running

glad to see you back exec.
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  #128  
Old July 12th, 2011, 04:31 PM

PriestyMan PriestyMan is offline
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Default Re: MA Mod Nation Combined Game - Testing Grounds - Running

I knew that executioner was a hero! :P
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  #129  
Old July 15th, 2011, 03:45 AM
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Default Re: MA Mod Nation Combined Game - Testing Grounds - Running

I'll be gone for the rest of July on summer vacation. I've posted a thread asking for a temporary sub (I'd ask Executor to run my turns as the admin, but he is my neighbor!). If I can't find a sub I'll post with more information - in the worst case scenario a few stales would not bother me overmuch, unless mysterious wankers take my vacation notice as an invasion sign (but the people in this game are a decent bunch).
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  #130  
Old July 15th, 2011, 04:20 AM

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Default Re: MA Mod Nation Combined Game - Testing Grounds - Running

Nice battle, although not sure why you used the forbidden light there Priesty?

I've been meaning to look for a Rlyeh sub but haven't had much time for that the last few days.
Attackdrone, I can try to recruit someone to sub for you as well while I'm hunting for a Rlyeh sub if you'd like?
In the worst case scenario it would probably be better to delay the game so you don't stale, as those are extremely hurtful at this point.
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