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August 13th, 2009, 03:55 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Forge of Godhood - started
Quote:
Originally Posted by TheDemon
here's to everyone else who's gambling their SC on turn 1
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You're all mad. Mad I tell you!
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August 13th, 2009, 05:19 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Forge of Godhood - started
Blessed is he who sendeth his god forth blindly on turn 1 against strength 9 indies, for his god shall inherit a faceful of lances, and his priests will have much work to do.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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August 13th, 2009, 05:44 AM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
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Re: Forge of Godhood - started
Gambling is fun.
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August 13th, 2009, 07:44 AM
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Sergeant
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Join Date: Jan 2009
Posts: 223
Thanks: 7
Thanked 19 Times in 12 Posts
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Re: Forge of Godhood - started
Or in my case, likely a faceful of Amber Clan tridents. But I'm going to do it anyway.
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August 13th, 2009, 08:26 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Forge of Godhood - started
Quote:
Originally Posted by LDiCesare
Gambling is fun.
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Oh it's a gamble all right, which may be fun, but the profit/loss ratio is just so ridiculously unbalanced that I don't see the point at all personally.
Win and you have a slightly faster expansion rate, meaning an extra 1-2 provinces at the end of year 1. Lose and it's game over with no chance of a comeback.
There's no 'Quit and Create New Game' option in MP. So it seems weird to me to risk throwing the entire game down the drain on turn one. Odds of winning are probably 90%, but that's still a 10% chance of the player deciding to kill themselves asap.
But best of luck to those deciding to throw the dice. A nice early leader created by a rapid expander also gives everyone an obvious target to bring down first
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August 13th, 2009, 08:31 AM
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Sergeant
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Join Date: Aug 2008
Posts: 337
Thanks: 1
Thanked 13 Times in 7 Posts
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Re: Forge of Godhood - started
Quote:
Originally Posted by Calahan
Quote:
Originally Posted by LDiCesare
Gambling is fun.
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Oh it's a gamble all right, which may be fun, but the profit/loss ratio is just so ridiculously unbalanced that I don't see the point at all personally.
Win and you have a slightly faster expansion rate, meaning an extra 1-2 provinces at the end of year 1. Lose and it's game over with no chance of a comeback.
There's no 'Quit and Create New Game' option in MP. So it seems weird to me to risk throwing the entire game down the drain on turn one. Odds of winning are probably 90%, but that's still a 10% chance of the player deciding to kill themselves asap.
But best of luck to those deciding to throw the dice. A nice early leader created by a rapid expander also gives everyone an obvious target to bring down first
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Calahan you just need to learn to have a good time and risk that precious pretender every once and a while for an insignificant reward!
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August 13th, 2009, 09:07 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Forge of Godhood - started
Yeah you're probably right Alpine Joe. It's just that the analytical, efficiency obsessed, and highly competitive spirit within me won't let me
Damn you spirit, let me have some fun once in a while :
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August 13th, 2009, 09:16 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Forge of Godhood - started
You work for the goverment don't you?
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August 13th, 2009, 10:59 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Forge of Godhood - started
I checked out various start-game SC pretenders against level-9 indies. My assessment is that I'm extremely happy for other people to throw them into indies blind on the first turn.
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August 13th, 2009, 12:09 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Forge of Godhood - started
So, at a glance, I counted only 5 (out of 23!!) pretenders which did NOT have dom 9-10 according to thier names. Holy crap!!
In other news, I think someone else's cap is 2 provs from my own. Yikes!
EDIT: After a lively debate on IRC you can infer my 2 provs to mean "within mapmove 2", for clarity. Also, apparently everyone else is in the same boat - or worse.
Last edited by Ironhawk; August 13th, 2009 at 12:26 PM..
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