.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #121  
Old December 26th, 2008, 08:58 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Conceptual Balance 1.3, updated documentation

Suggestion for next iteration (and thank you for this, <3 CBM!):

Hidden in Snow and Hidden in Sand are ridiculously too expensive for what you get. Even dropping them to 50 gems may not make them cost effective enough, but still might have people casting them occasionally, from Enchantment bonus sites.
Reply With Quote
  #122  
Old December 27th, 2008, 02:49 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Conceptual Balance 1.3, updated documentation

As has been noted, the Bogarus heavy cavalry Grid and Malai Druzhina have weapon problems. Looking in the dm, it seems you've also used #rec instead of #rcost, so their resource costs are higher than you intended, I think.
Reply With Quote
  #123  
Old December 28th, 2008, 02:33 AM

rabelais rabelais is offline
Second Lieutenant
 
Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
rabelais is on a distinguished road
Default Re: Conceptual Balance 1.3, updated documentation

I'm having repeated nagot problems with can't open: dogfriend.tga from worthy heroes 1.8, given the only mod I have installed is CBM, and reinstalling it hasn't helped, anyone have advice how to get my dom3 working again?
Reply With Quote
  #124  
Old December 28th, 2008, 09:17 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Conceptual Balance 1.3, updated documentation

CBM comes with that graphic in a subfolder. Are you sure it's extracted properly?
Reply With Quote
  #125  
Old December 30th, 2008, 07:17 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Conceptual Balance 1.3, updated documentation

Quote:
Originally Posted by Kuritza View Post
Still, how about fixing Bogarus cavalry? Its their only damage dealing troop after all. Malaya Druzhina still have no lances, Grid Druzhina has lances instead of bows (wich makes sense), but no shields (which makes no sense since they lost bows).
My CB1.3 still looks like it has these problems, so ... bump? Or do I need to get a new one somewhere?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #126  
Old December 30th, 2008, 09:20 PM

iceboy iceboy is offline
Corporal
 
Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
iceboy is on a distinguished road
Default Re: Conceptual Balance 1.3, updated documentation

Maybe there is someone else that is updating CBM? Anyone else out there doing fixes or updates? I would do it myself if I knew what program to use? I tried wordpad but just got jibberish...
Reply With Quote
  #127  
Old December 31st, 2008, 07:44 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Conceptual Balance 1.3, updated documentation

I've fixed this stuff in the CBM that I use (the bogarus cavalry is a case of qm getting the unit numbers confused between the grid and the malai for example) but I don't want to upload it because A) It's easy to fix if you want to and B) I don't want to be uploading alternate versions of CBM that confuse people.
Reply With Quote
  #128  
Old December 31st, 2008, 04:20 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Conceptual Balance 1.3, updated documentation

I'm hoping to get out a new version in the next couple weeks.
Reply With Quote
The Following 5 Users Say Thank You to quantum_mechani For This Useful Post:
  #129  
Old January 1st, 2009, 07:55 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Conceptual Balance 1.3, updated documentation

Quote:
Originally Posted by Sombre View Post
I've fixed this stuff in the CBM that I use (the bogarus cavalry is a case of qm getting the unit numbers confused between the grid and the malai for example) but I don't want to upload it because A) It's easy to fix if you want to and B) I don't want to be uploading alternate versions of CBM that confuse people.
Oh come on, who doesn't want to join a game that advertises it is using CBM 1.3.005?

Then I can make an alternate version that applies a couple of changes, but leaves yours out..... then we can all have 10-12 versions of it, and not be able to tell any of them apart.
Reply With Quote
  #130  
Old January 1st, 2009, 09:47 PM

iceboy iceboy is offline
Corporal
 
Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
iceboy is on a distinguished road
Default Re: Conceptual Balance 1.3, updated documentation

Quote:
Originally Posted by Sombre View Post
I've fixed this stuff in the CBM that I use (the bogarus cavalry is a case of qm getting the unit numbers confused between the grid and the malai for example) but I don't want to upload it because A) It's easy to fix if you want to and B) I don't want to be uploading alternate versions of CBM that confuse people.
Just out of curiosity what program do you open the file with to fix stuff?
Reply With Quote
Reply

Bookmarks

Tags
mod


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:28 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.