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July 14th, 2008, 04:33 AM
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Private
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Join Date: Jun 2008
Location: Norway
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Re: The Peccary
People are continuously talking about NAP's and 3 turn pause before attacking. Are these terms universal etiquette? I haven't found a stickied thread on the subject so are there any "house rules" I don't know about?
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July 14th, 2008, 04:53 AM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
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Re: The Peccary
The agreement is the agreement. Many people say things like, let's make a pact where the other party has to declare the pact null and void 3 turns before attacking. Some might say, our agreement will be that neither of us attacks the other for 9 turns.
It's just all in what you agreed to do. If someone breaks that agreement, it's usually in your own best interest to call them on it publically. There is nothing that says they can't do it, especially if it's thematic, like if your NAP partner casts a harmful global. However, it's considered less than honorable to backstab someone that you have an accord with in such a way, and letting people know that a nation disregarded a treaty will probably lead to them being more wary of that nation in that game, at the least.
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July 14th, 2008, 05:16 AM
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Private
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Re: The Peccary
Ok, then it works as it should 
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July 17th, 2008, 07:58 PM
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Corporal
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Join Date: Mar 2003
Location: Australia
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Re: The Peccary
Well guys, looks like Ermor will also be out of the game in the next few turns. I just wanted to say thank you to everyone for the experience. I certainly learned a lot and I can see I have absolutely no 'feel' for the game once the indies are gone, but this game has given me good pointers into what I should look at in the future.
Good luck 
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Want to auto back-up each turn?...Dom3Bak
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July 18th, 2008, 12:13 AM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
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Re: The Peccary
You were actually a tough opponent, very tenacious. Good job, Das. I look forward to playing against or with you again someday.
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July 18th, 2008, 04:32 AM
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Private
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Location: Norway
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Re: The Peccary
I am sorry to hear of the demise of Ermor. I really enjoyed your company das123 and hope to meet you again 
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July 18th, 2008, 10:42 AM
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Corporal
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Join Date: Mar 2003
Location: Australia
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Re: The Peccary
-=*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*=-
THE FALL OF ERMOR
Armies of shrieking flesh eaters stream across the great river for month after month, gobbling up the once lush land. All the while the fearsome Gorgon terrorises the countryside. People leave the great city to try and escape to the far provinces - including Eldora, the Ermorian Pretender. She takes a small retinue and heads to the safety of the northern deserts and the new stone keep that has been built on a barren hillside. Back inside the city is the last guard which consists of a horde of gladiators, magicians and priests.
The first Sauromatian attack on the city is bloody with both sides losing many warriors. It is the first battle that Ermor has been able to withstand the deadly arrows of the Sauromaians. And, by tooth and claw, the battle descends into a battle of the undead as slain soldiers are brought back to life by dark arts from both sides. The holy pontiffs of Ermor are strong and in the end they prove the deciding factor as they clear the Sauromatian undead from the battlefield. The Sauromatians are driven from the walls and the city is saved. But this is only for 30 days. The Ermorians are without reinforcement while a second Sauromatian army is close by pillaging a nearby province. The second Sauromatian assault proved decisive and the eternal city of Ermor falls to the flesh eaters.
At the same time, the fort in the desert is visited and put under siege by the demons of Lanka.
Ermor lies in ruins. Spies and scouts still venture into the wilds to hear news of the Ermorian allies and of their attacks on Sauromatia. But no word comes back.
-=*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*=-
__________________
Want to auto back-up each turn?...Dom3Bak
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July 18th, 2008, 03:43 PM
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Private
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Location: Norway
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Re: The Peccary
Oh, the humanity!
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July 19th, 2008, 09:14 AM
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Private
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Location: Norway
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Re: The Peccary
The Fir Bolg warriors of Tir na n'OG expected no resistance at the northern front. They attacked with high spirits, knowing that anything the Abysians could assemble in defence would merely be a handful of troops.
They were right about the numbers. But they didn't do the math.
17 Abysian Burning Ones came in from the south to hold the pass, accompanied by an Anointed One. It was all it took to break the entire Fir Bolg army of 400 warriors. The Burning Ones erupted in flames as they charged the enemy lines. Fir Bolg warriors threw javelins as they advanced and the battle ensued. Quickly the Abysians were surrounded by the far more numerous enemies. But the difference in numbers meant nothing. The 17 Burning Ones slew 187 Fir Bolg and lost 2 of their own before the enemy turned tail and ran. A testament to the sheer quality of Abysian elite troops.
Let it be a warning to the enemies of Abysia. You will pay a price in lives of 100:1 for attacking the burning lands.
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July 20th, 2008, 06:22 PM
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Private
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Re: The Peccary
Ok, I stand corrected 
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