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  #121  
Old November 6th, 2007, 06:15 PM
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WraithLord WraithLord is offline
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Default Re: Invisible Swarm 2 - recruiting

That turn (10) has come.
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  #122  
Old November 6th, 2007, 07:06 PM

CUnknown CUnknown is offline
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Default Re: Invisible Swarm 2 - recruiting

Hostile actions may be ordered, not this turn, but starting next turn you can do that.
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  #123  
Old November 6th, 2007, 07:18 PM

Jurri Jurri is offline
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Default Re: Invisible Swarm 2 - recruiting

'ey, isn't this one still peaceful? At least, that's the way I calculated it in my earlier post: 10 peaceful sets of orders. Thus, this turn would still have enforced peace, and the next would be the real start of hostilities. Dude, I laid it out so that you'd correct it beforehand

Quote:
This enforced peace lasts for 10 order-cycles: that is, you can input orders that do not abide the Pantokrator's decree from turn 11 onwards.
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  #124  
Old November 6th, 2007, 08:38 PM

CUnknown CUnknown is offline
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Default Re: Invisible Swarm 2 - recruiting

Oh.. um.. yes, don't listen to me, listen to Jurri! I will edit previous post.
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  #125  
Old November 6th, 2007, 10:52 PM
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archaeolept archaeolept is offline
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Default Re: Invisible Swarm 2 - recruiting

wait, what? we can't attack until next turn? ok lol

edit: CUnknown, feel free to take that one province (0 pd) this turn. sorry about that other little "event" - bandar spanked a small expansion force of mine earlier...
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  #126  
Old November 7th, 2007, 01:03 AM

IndyPendant IndyPendant is offline
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Default Re: Invisible Swarm 2 - recruiting

New turn is up!
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MP Guide to MA Ermor
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  #127  
Old November 9th, 2007, 05:09 PM
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Default Re: Invisible Swarm 2 - recruiting

New turn.
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  #128  
Old November 10th, 2007, 08:49 PM
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Default Re: Invisible Swarm 2 - recruiting

Hi

I noticed the timer has been reset. That's ok by me, if someone requested it, but I was just wondering.
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  #129  
Old November 12th, 2007, 06:59 PM

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Default Re: Invisible Swarm 2 - recruiting

Archae - um, no.. no one requested it, but I don't like to see people stale. It turned out that Pythium staled anyway.

Wraithlord has informed me that he will be out from the 15-18th this month (a few days from now), so I will turn off the timer during that period.

I like games to go quickly, but I'd rather have everyone play their turn if possible. Plus, real life is more important than a game anyway, I don't want people to have to worry if they need to go out of town, just let me know and I can turn off the timer.
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  #130  
Old November 12th, 2007, 10:27 PM
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Default Re: Invisible Swarm 2 - recruiting

ah, I was wondering why you were now answering my post from a couple days ago - I see we're having another 24 hr extension - i just like to be notified in the thread so I know it's not a server error or some such.
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