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  #121  
Old March 21st, 2007, 08:49 AM

GameExtremist GameExtremist is offline
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Default Re: Turn 16

Ouch...sounds like tough times in Agartha, if you can research some Evocation fire spells they could come in handy, I would have thought your ancient ones and maybe a basic kitted up trog lord or two could help take out a few.

I was only today wiped out on turn 11 by a early Jotunheim rush, playing Caelum...if you aren't prepared for them.....kind of hard to turn the tide.
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  #122  
Old March 21st, 2007, 09:05 AM
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CyborgMoses CyborgMoses is offline
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Default Re: Turn 16

Ah, I can't recruit anything, unfortunately; my capitol has been under siege for some time now. My mages much prefer casting Blade Wind and Flying Shards to any of those silly fire spells... and the last of my fire mages is about to be wiped out, since they wound up outside my capitol in the abortive 100-casualty Break Siege.

Hey, anyone want a vassal state? Agartha will help out with whatever you're doing and pay tribute for the low, low price of saving us from OH GOD GIANTS BEATING MY FACE ARGGGGH
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  #123  
Old March 21st, 2007, 09:50 AM

Micah Micah is offline
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Default Re: Turn 16

Well, I hear hypothermia is a pretty decent way to go. If you would stop squirming around and just lie down and take a nap it could all be over quietly...
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  #124  
Old March 21st, 2007, 02:42 PM

Peregrine42 Peregrine42 is offline
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Default Re: Turn 16

It appears that the vile nation of Sauromatia has decided to launch their forces against our noble Abysia. They will not find us to be easy prey. For those that are not aware, Sauromatia used a large mercenary army to expand dramatically. But, sanity restored, that same mercenary army has now abandoned their cause. Their national force is now massed against us in the south while the rest of their nation lies exposed. I encourage nations neighboring Sauromatia to attack now while they are vulnerable and before they can use their large provincial resources to replace their mercenary army. Needless to say, doing so will also garner the goodwill of Abysia and we will do what we can to repay the favor.
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  #125  
Old March 21st, 2007, 02:49 PM

Szumo Szumo is offline
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Default Re: Turn 16

Large mercenary army? Those were merely scouts, we're afraid...
Worry not though, Abyssians. Now that Jasmine of Kailasa has gone insane, we Sauromatians have more interesting lands to conquer.
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  #126  
Old March 24th, 2007, 10:04 PM

LoloMo LoloMo is offline
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Default Re: Turn 16

... and so the dreams of the Great Pink Brocolli came to an end, as the harsh reality of the Oceanian army crumbled finally the once mighty fortress of R`yleh.

Hope I gave you two (Atlantis and Oceania) enough of a challenge with my first MP game. =)
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  #127  
Old March 24th, 2007, 10:13 PM

johnarryn johnarryn is offline
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Default Re: Turn 16

LoloMo, I appreciate you playing... keep your eyes out for my next game, which i'll start whenever one of my games going now ends.

Also as a general announcement, Atlantis has been set to AI...
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  #128  
Old March 24th, 2007, 10:31 PM

tromper tromper is offline
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Default Re: Turn 16

I wanna reserve a spot in your next hosted game, if possible, johnarryn. You've been doing a fantastic job.

And it's a shame us land lubbers couldn't help you out in the early game, LoloMo. Nice job Oceania!
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  #129  
Old March 25th, 2007, 09:04 AM

Methel Methel is offline
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Default Re: Turn 16

what he gave up? hmm well I guess it was just a matter of time, but still would have appreciated some resistance
Still, well played both LoloMo and Atlantis(sorry cant remember your name atm)
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  #130  
Old March 25th, 2007, 01:38 PM

johnarryn johnarryn is offline
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Default Re: Turn 16

No, Dedas didn't give up... I think he is just facing some time constraints.
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