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September 27th, 2006, 05:21 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Z�rich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 32
I would like to request a slowdown in pace for the game. I am currently very busy and the turns take longer and longer to complete. So I would like to raise the question of a 3 turns/week setting again.
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There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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September 27th, 2006, 08:56 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 32
Ok. Unless other players object strenuously, we shall switch to the following turn schedule:
Tuesday, Thursday and Sunday at 9:00 p.m. Boston Time (GMT-5).
So, the current turn is due tomorrow (Thursday).
Pasha
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September 27th, 2006, 06:14 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Turn 32
I am ok with that as I understand there is a few wars brewing.
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September 28th, 2006, 02:15 PM
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Second Lieutenant
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Join Date: Sep 2005
Location: North Carolina, USA
Posts: 403
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 32
Slowing down is real good for me, right now. I finally got my turn in, today. I had another wireless blackout for three days, so that's the explanation of my absence. Bad timing for it, too. I wasn't able to get to Panera this time, hehe.
=$=
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September 28th, 2006, 07:56 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 33
Turn 33 is out.
Deadline is Sunday at 9pm Boston Time.
Pasha
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October 1st, 2006, 04:02 PM
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Second Lieutenant
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Join Date: Sep 2005
Location: North Carolina, USA
Posts: 403
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 33
Wow, my last battle was hilarious! I had my archers set to attack instead of fire, but I didn't know it. Needless to say, I had a true "What the hell?" moment. Ironically, having my archers charge like that might have made the battle go better. Well, except for the fact that two of them decided to walk next to a Bane Lord wielding a Wraith Sword who was on his last leg at 2 HPs fighting some constructs...{grumble}
If I was still writing my AAR, this fight would have created an interesting little twist.
=$=
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October 2nd, 2006, 09:06 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 34
Turn 34 went out yesterday.
Deadline is Tuesday night.
BTW, what is the preference of the players? Do we continue after we all get Dom 3 or close the game and declare a winner? (I'd be fine closing the game so that I can play with my new toy.)
Pasha
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October 2nd, 2006, 07:24 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: Turn 34
I vote for close this game and play with the new toy. Why:
(a) You can stick a fork in Machaka, we're done. The end would be long and drawn out, but despite our earlier propaganda, we can't hold up to the hordes of spamming sauromancers.
(b) I just got my Dom3 shipping notice.
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October 2nd, 2006, 08:27 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 34
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October 2nd, 2006, 09:00 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: Turn 34
However, if a majority of players wants to continue, I will play on.
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