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  #121  
Old October 11th, 2004, 10:46 PM

Renegade 13 Renegade 13 is offline
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Default Re: AI Deathmach 3

Bye bye Dra'kol!
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  #122  
Old October 12th, 2004, 06:36 PM
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Default Re: AI Deathmach 3

Tessellate vs Namovans
The Tessellate crushed the Namovans at the turn 130.
Nothing to say, it was very easy for them.

Gron vs Pyrochette
The Pyrochette defeated the Gron, at the turn 190.
They expanded fastest and better than the Gron, and the Gron was unable to take advantage of the Talisman.

Then, after these results, here the standings in the group A2.

Group A2
Tessellate 3
Pyrochette 2
Gron 1
Namovans 0
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  #123  
Old October 13th, 2004, 07:47 PM
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Default Re: AI Deathmach 3

Space Vikings vs Piundon

The Space Vikings defeated the Piundon very fast, at the turn 130.
The Space Vikings really expanded very fast, and the Piundon defense was not enough to stop them...


Corrian vs Orks
The Orks won by points at the turn 500.
Like many times, the Orks started losing the game... but changed the game to their side at the end!

Then, here the standings for the Group A3.

Space Vikings 3
Orks 2
Corrian 1
Piundon 0
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  #124  
Old October 14th, 2004, 06:35 AM
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Default Re: AI Deathmach 3

Those orks are strange guys. They always manage to surprise me.
Good work Master Belisarius with the AI battles!
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  #125  
Old October 14th, 2004, 09:08 PM
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Default Re: AI Deathmach 3

Quote:
Timstone said:
Those orks are strange guys. They always manage to surprise me.

Don't know exactly the reason, but many times looks like they would fall soon... but at the end finished winning.
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  #126  
Old October 14th, 2004, 09:11 PM
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Default Re: AI Deathmach 3

Aquilaeian vs Toron
The Aquilaeian managed to win without big problems, at the turn 200.

Klingon vs Fazrah
The Fazrah reached a fast victory, at the turn 190.

Then, the standings in the group A3 are:

Aquilaeian 3
Fazrah 2
Toron 1
Klingon 0
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  #127  
Old October 14th, 2004, 09:14 PM
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Default Re: AI Deathmach 3

CueCappa vs Azorani
The CueCappa won at the turn 330. The Azorani offered a decent challenge, but was not enough.

EEE vs Earth Alliance
The Earth Alliance won at the turn 240. They always had the initiative and the victory was just matter of time.

Final standings in the group A5

Group A5
Earth Alliance 3
CueCappa 2
EEE 1
Azorani 0
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  #128  
Old October 15th, 2004, 04:03 AM
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Default Re: AI Deathmach 3

One thing I wonder. All the group results you put here I can see that Last three races never beat each other like this:

Lets assume that Earth Alliance won all three games and it has 3 points.

Then CC vs EEE -> CC win = CC has 1 point
CC vs Azorani -> Azorani Win = Azorani has 1 point
EEE vs Azorani -> EEE win = EEE has 1 point.

So, in this case, the result would be like this:
Group A5
Earth Alliance 3
CueCappa 1
EEE 1
Azorani 1

I just wonder, that are the quality differences of AI's really so big, that this doesn't happen? I would think that this kind of results would happen more often than not. If you calculate points (which equals the amount of games in a group) it is 6. There could be also 3 winners (2 victories each) and 1 loser with no victories at all. Or some other combination.

What is your experience of this, Master Belisarius? I might also understand this point division completely wrong.
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  #129  
Old October 15th, 2004, 02:01 PM
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Default Re: AI Deathmach 3

Quote:
Master Belisarius said:
CueCappa vs Azorani
The CueCappa won at the turn 330. The Azorani offered a decent challenge, but was not enough.

EEE vs Earth Alliance
The Earth Alliance won at the turn 240. They always had the initiative and the victory was just matter of time.

Final standings in the group A5

Group A5
Earth Alliance 3
CueCappa 2
EEE 1
Azorani 0
Oh yeah! Those stinkin' EEE lost!! Woohoo!
Kick *** Earth Alliance!
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  #130  
Old October 15th, 2004, 08:12 PM
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Default Re: AI Deathmach 3

Quote:
Karibu said:
One thing I wonder. All the group results you put here I can see that Last three races never beat each other like this:

Lets assume that Earth Alliance won all three games and it has 3 points.

Then CC vs EEE -> CC win = CC has 1 point
CC vs Azorani -> Azorani Win = Azorani has 1 point
EEE vs Azorani -> EEE win = EEE has 1 point.

So, in this case, the result would be like this:
Group A5
Earth Alliance 3
CueCappa 1
EEE 1
Azorani 1

I just wonder, that are the quality differences of AI's really so big, that this doesn't happen? I would think that this kind of results would happen more often than not. If you calculate points (which equals the amount of games in a group) it is 6. There could be also 3 winners (2 victories each) and 1 loser with no victories at all. Or some other combination.
What is your experience of this, Master Belisarius? I might also understand this point division completely wrong.
Think this time we had some luckk! Really!
In the previous contest, we had several ties.
In those cases, I have played Tie Break games between 2 or 3 races.
If after all the games, still does exist the Tie, decided the winners considering the AI that won in less turns.
Also, can remember that once after play a Tie Break between 2 races, both races won by points one game each. Then, decided the winner after add the points that every AI did in each game.
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